Guys, you’re giving Bonesaw ideas (and they’re beautiful).
seen from Germany
seen from Estonia

seen from Canada
seen from China

seen from Saudi Arabia
seen from United States

seen from Estonia
seen from Germany
seen from China
seen from Türkiye
seen from China
seen from Poland
seen from United Kingdom

seen from Türkiye

seen from Canada
seen from United Kingdom
seen from United States

seen from United States
seen from Moldova
seen from Belarus
Guys, you’re giving Bonesaw ideas (and they’re beautiful).
Given that tomorrow is the centennial of the ending of the First World War, I figured I should take this opportunity to tell you why John C. McCrae typically goes by the name "Wildbow" on the internet. John McCrae is also the name of a famous Canadian poet who enlisted as a medical officer in WWI. In 1915, while mourning a fallen brother-in-arms, McCrae composed a poem entitled "In Flanders Fields" after noting how quickly poppies grew around the graves of the dead.
Allegedly unsatisfied with the poem, he crumpled it up and threw it away. Another soldier returned the poem to him and convinced him to keep working on it (again, allegedly). The poem was first published in 1915 and quickly became very popular. McCrae died of pneumonia while serving in the line of duty during January of 1918. Today, the poem is read at countless ceremonies in Canada every November the 11th. Here it is, reproduced in its entirety:
In Flanders fields the poppies blow Between the crosses, row on row That mark our place: and in the sky The larks still bravely singing, fly Scarce heard amid the guns below.
We are the Dead. Short days ago We lived, felt dawn, saw sunset glow, Loved, and were loved, and now we lie In Flanders fields.
Ironically, I only received three out of five parts (Sharks said part 4 was missing. I don’t know whether she screened part 5 for spoilers or that was missing too.), cutting off the poem from being “reproduced in its entirety”. I found the rest online, though:
Take up our quarrel with the foe: To you from failing hands we throw The torch; be yours to hold it high. If ye break faith with us who die We shall not sleep, though poppies grow In Flanders fields.
This really is a beautiful poem.
Happy centennial of peace from WWI, everyone.
Also, if you finish Worm and want to read Worm 2: Worm Harder, be sure to read the in-between story Worm 1 1/2: the Wormening. Important stuff happens, or so I've been told.
Glow-Worm, right? Yeah, I wouldn’t skip anything like that.
I'm actually just here to second the recommendation for A Practical Guide to Evil. I don't know if it's quite as good as Worm, but it's at least ahead of Ward on the web serial listings. The drawbacks of it would be... probably just that it's a little more scattered, in general. But the pros are that it's genuinely funny, quick-witted, and intelligent (in an entirely different way from Worm). Catherine feels like a Taylor who enjoys her powers.
So kind of like Worm, except fantasy and with more humor? Sounds right up my alley!
If you died in the middle of the chapter I'm going to be so mad.
It’s okay, I came back as a liveblogging zombie the next morning. Thanks, Glastig Uaine!
Sundancer had once described her life in costume as intense, violent and lonely. I’d had a hard time understanding the last point.
Not too surprising considering avoiding loneliness is part of why you’re in costume in the first place.
That had been about the same time that I had been riding the high of having friends for the first time, after a couple of years spent in almost total solitude.
Right, she’s talking about their meeting in Hive, rather than when they parted ways in Prey.
Maybe, if the subject had come up again in recent weeks, I might have understood, nodding my head in sympathy.
And that’s largely Coil’s fault, splitting the team up like he has, right?
Powers raised us above the common people. It was maybe arrogant to think that way, to say I was better than the likes of Sierra, Charlotte or my father, but I sort of was.
...this is very dangerous territory, Taylor.
I hope you get proven wrong soon.
You’re not better. You’re different. You have an extra feature, but it doesn’t make you better. I think that’s the entire point of both the franchise and the in-universe powered people being called Parahumans rather than Superhumans.
I had all the potential they did and then more.
The potential for this kind of thinking is what had me headcanoning up a parahuman supremacist organization that tries to cause as many trigger events as possible, all the way back in Shell. (That headcanon still stands, by the way.)
“And with his power, that might make for a bit of a pinch.”
“His power?”
Are you talking about how he’d be able to pursue a potential replacement in one world and only getting rid of Taylor if the replacing succeeded?
Also... nobody’s filled the rest of the team in on what exactly they’re up against?
I paused. “Tattletale clued me in. He creates parallel realities. Makes two different decisions, and he gets to see the outcome of each as they unfold. Decides which he wants in the end.”
Brian frowned. “And he’s been doing that with us?”
“Since before I joined the team. Send us on a job in one reality, keep us back in another. If we succeed, great. If we fail… well, nothing lost. He deletes the reality where he sent us out.”
Pretty solid use of the power, really.
He rubbed his chin. I noticed he had stubble. “So he gets two tries at everything. Including dealing with any of us who cause him any trouble.”
I nodded. “Which is why we need to play along for as long as possible.”
“Fair. What’s your plan B?”
“Plan B… well, it’s not so much a plan as a fallback. If I get found out before we make any headway, it means fighting Coil and his underlings.”
It’s worrying that that’s apparently plan B rather than, like, plan E.
“The Travelers and Circus included.”
“Tattletale and I have talked about how we might approach that. The problem is that Coil would be backing them up. Normally I’d suggest we go on the offensive, so they don’t have time to go after our weaknesses, but with Coil at work, we have to assume that it’s all the more likely that the Travelers would get that one lucky hit off, or that they’d pick the plan of attack that would work out for them.”
True. But playing defensively has its flaws too, such as giving them that time to go after your weaknesses.
Colony 15.4
Howdy! It’s me again!
Last time, *LOUD SHIP HORN NOISE*
This time... morning after, perhaps checking on Taylor’s territory?
I don’t have much to go on, and I’m running kinda low on time for this session anyway, so let’s just cut to the chase and find out what 15.4 is about!