li’s tour of eridia!
(commissioned from iinspirin)

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li’s tour of eridia!
(commissioned from iinspirin)
i find mhin's relationship with the other cast members fascinating, so i'm compiling my thoughts here in regards to how mhin discusses the others!
what is most prominent in regards to kuras is how highly mhin talks about him--a rarity, considering their usual acerbic tone. what makes kuras so different is how much mhin likes his kindness and goodwill. mhin values goodness and the sanctity of life as a scientist themself, but at the same time, they're wary of kuras's ulterior motives and thus can't let themself get too close to him--such altruism is frightening because it's simply too good to be true, and might mask other, more sinister intentions.
vere is someone who mhin speaks about with unrestrained vitriol, and there's no reluctant compliment or cool observation to be found. what mhin despises about vere isn't just the attempt on their life (though they aren't above personal grudges), it's vere's blatant disregard for others and his selfish actions that have no justification other than "he wants to act this way." vere's actions reinforces mhin's own notions about monsters, so what you see with vere is what you get--of course vere has done something terrible enough to warrant containment by the senobium. mhin has no pity for him, and assumes the worst of vere by default.
mhin is fond of leander for the same reason they're fond of kuras. they're slightly smitten by the idea of leander as the people's savior, and they're probably smitten by leander in general, as i think mhin is more susceptible to charisma and the persona of a good samaritan. at the same time, i think they also enjoy that leander is persistent and isn't put off by mhin's prickly demeanor. it might seem like a contradiction, but they enjoy when people try to get close to them despite how they act. it's a taste of the connection and vulnerability they long for, even if they will still deny it to themself at the end of the day. it's also why they're so quick to put distance between themself and leander, by immediately dissuading any notion they're part of the adderstones.
though all of mhin's relationships are interesting, there's something fascinating by how they view ais and the insight it gives to their mindset. ais, in mhin's own words, hasn't "done anything yet"--which means they're waiting for him to slip up and prove himself to be the monster mhin thinks he is. they expect ais to disappoint them and suspect he's the same as vere deep down. mhin's vitriol for monstrosity might be rooted in self-loathing, but it's interesting how they believe it to be inherent, not learned, which is why they're already bracing for the worst case scenario. what mhin hates about monsters the most is their disregard for others, when mhin has been shown to be someone who cares deeply about other people.
perhaps mhin wants ais to act differently, but they'll resent ais all the more for not choosing to be anything but a monster in the end. he can't be anything but his nature, so it'll be their fault for having any hope ais would be different, as possessing a monstrous nature only ever has one outcome. it's also possible there's some resentment if mhin's own monstrosity is inherent, while ais chose to make a deal with ocedeus, so mhin would despise ais for choosing to be monstrous instead of walking away, like mhin is unable to. at the same time, i wonder if mhin is ever jealous of ais and vere for their lack of restraint, when they're so cautious all the time in comparison.
traits in other people that the touchstarved characters actually do like:
vere: competence. relationships are social capital to vere, first and foremost, and there's nothing quite as valuable as someone who is good at what they do. skill and confidence in said skill is attractive to him like nothing else. he likes the elegance of a job done well, though he'd be loathe to admit his feelings outright.
mhin: confidence. despite mhin's prickly demeanor, when someone has the confidence to push past their defenses and their sharp words, mhin can't help but feel drawn to them, much to their chagrin. they might give a half-hearted excuse of "it can't be helped," but no one is forcing them to spend time with this person...
leander: loyalty. for how often leander will say he "will love any part of a person," what he really values is an assurance that they won't betray him, and that they'll always stick by his side. if he orchestrates scenarios where he can test someone's loyalty just to see how far they would go for him, well, no one will know but him.
ais: defiance. there's nothing worse than someone catching ais's attention: like a cat with a mouse, all he wants to do is to mess with them. he'll poke and prod, and he gets the most amusement when they bite back. in fact, the reason he bothers people so much is to see how exactly far he can push them before they'll snap and give him an interesting reaction.
kuras: idiosyncrasy. as someone who has watched humanity since time immemorial, seen his share of vices and virtues, observed nations rise and fall, there's something charming about the various quirks and unique habits that each human has. he's especially charmed when someone can surprise him, a feat that can be difficult to pull off.
traits in other people that the touchstarved characters dislike on a visceral level:
vere: empathy. vere used to be a god, false or not, so for someone to try to condescend him by saying they understand him, or, worse, that they feel bad for him... it rankles his pride and sets his teeth on edge. how far the mighty have fallen for ants to pity someone they used to cower before.
mhin: indulgence. mhin hates their monstrous nature and monstrosity by extension, so they despise seeing people indulge in monstrosity. to revel in something so unnatural, so wrong, when they've done their best to contain what they can and control what they can't--no wonder mhin can't stand vere and ais.
leander: superiority. leander is always in charge, whether it's through charisma, overt leadership, or more shadowy schemes. if he acts weak, then it's usually a facade and part of some plan he has in mind. so to truly face something he can't win, something that far outclasses him... it's a reminder of his own powerlessness, and he despises an unwinnable challenge.
ais: ease. ais loves a bloody challenge. the more it pushes him, the better, so when a fight comes easily, when someone succumbs without a struggle, when the win is just handed to him, it bores him to an intolerable degree. softness to the point of rot: it's the one thing that he can't truly stand.
kuras: decadence. kuras has always been a shepherd who guides his wayward flock. as someone who believes in his own guilt and his need for repentance, he truly can't understand those who are selfish, those who are cruel, those who live by their own whims without considering the world around them. it's distasteful, and far too short-sighted.