This is my second Paralives playthrough and this time we finally got into some REAL gameplay! 🏡💕
After spending my first video creating my Para in the Paramaker, I jumped into exploring life mode, getting settled, and seeing what Paralives gameplay has to offer. From first impressions to funny moments and discovering new features, come hang out with me as we continue this Paralives journey together!
💗 Part 1: Paramaker & Character Creation
🎮 Part 2: Gameplay Begins!
If you enjoy cozy life simulation games, character creation, and gameplay commentary, make sure to LIKE, COMMENT & SUBSCRIBE for more Paralives content!
Alright as I mentioned before on my post, I will make a review of Add's newest path: Overmind.
So what he did in this path?
Supporting party and be my farming slave ofc.
Anyway this is what I can remember when I levelling him during the release event, maybe we have alternated opinion.
Design
Add aka Edward now is a Doctor or a Nurse in which we can see from his 1st job line, Affect Tracer, his dynamos similar to syringes but chubbier. Did KoG got inspired by pandemic? I love how they add eyepatch in this path.
Then at 2nd job, named Dissembler, I am kinda surprised because he suddenly grew that much hair lmao. His hat also look nice and futuristic, similar to nurse. And yes, he finally upgraded those dynamos into a real syringes. I just noticed his back accessories 'tails', counted 4. Two regular 'tails' and two syringes alike 'tails'
And finally at 3rd Job, Overmind, his design is more into... Futuristic Military outfit? Like Centurion did? That hat, top, and shoes gave an formal impression. I don't have any idea about his accessories in back hahaha. Is that a cloak? Is that his invention? I think those accessories made him the most eye catching design of Add.
Hair, he became the second Add's path who had very long hair compared to Mad Paradox's awaken mode. If you look at in the game model, some of hair is tied-up and the rests are loose.
I ever did this hairstyle experiment when my hair was long, it's very uncomfortable tbh. Well, it's a game and anything could happen hahaha.
And I reminded by his lines on video story tells that he wanted to be praised once again by the people (because of his new invention nasod technology x healthcare stuff).
Levelling from 1st Job-3rd Job
I can say he had pretty good at clearing and good at bossing than his physical type brother: Dominator. I had no problem with pots, since the story and growth quests will give some potions.
When doing quest on Elrianode City, he could reach nearly 300 killed monsters with only elrianode armor and void weapon.
Character type: Physical
Role: Support (in Raid) and Cleaning Service (overall Dungeons)
Main Skill: Code Yellow and Venipuncture (for damage), Cure (for support), and 2nd HA: Trolley Dilemma (for phys buff).
Skill type: Strength
Recommended Rigomor Armor: Sage for Supporting, Crimson for Damage your choice!
Master Class
Believe it or not, you can solo clearing the whole 13-1 (Sea of Ruin) but need more damage to boss stat ;-;
That's why when u want to spam Rigomor area above, you might need at least one player to accompany you to bossing. Skill rotation might affect to this situation too.
For Master Road dungeon, I usually pick Unraveling Knot of Memories since Ebalon didn't teleport too much like Master Rosso or Master Gaia did.
Skills
Many Add players out there have mixed feeling about his new path. I've seen a meme and players opinion on the official Discord Server about comparing Nyx > Overmind support skills issue.
For me since I don't have a plan to main him, I don't really attached to the skill rotation given--because of skill still in cooldown--when playing only following some people skillset/skill bar ^^") I might someday bring him to Varnimyr Raid.
Here is the gameplay for my punch-tank, Rin Reiko. This is the most broken thing I’ve ever written, beware. I just felt really inspired to make a big mess.
Personal Memoria:
Chance to Counter [100%] & Chance to Chase [100%] (Self / 1 Turn)
Cooldown: 8 Turns
Connect (at five stars):
Damage Up [40%]
MP Restore [25 MP]
Provoke [100%] (Self)
Magia (at five stars):
Single Target Strengthened Attrib.
Provoke [100%] (Self / 1 Turn)
Attack Up [55%] (Self / 1 Turn)
Barrier [5000 Damage] (Self / 1 Turn)
HP Restore Seal (Self / 2 Turns) (Debuff on self)
Doppel (at five stars):
Single Target Strengthened Attrib.
Provoke [100%] (Self)
Attack Up [55%] (Self / 1 Turn)
Barrier [10000 Damage] (Self / 3 Turns)
Endure (Self / 3 Turns)
HP Restore Seal (Self / 1 Turn) (Debuff on self)
Spirit Enhancement:
Active: Damage Cut [VIII / 40%] (Self / 1 Turn) & Barrier [10000 damage] (Self / 5 Turns) Cooldown: 8 Turns
Passive: Doppel Damage Up [20%] & Magia Damage Up [7.5%]
Passive: MP Gain Up When Over 100 MP [20%]
Passive: Regenerate MP [9MP]
Passive: MP Up When Damaged [8 MP]
Passive: Anti-Stun [75%] & Anti-Bind [55%]
Passive: Damage Cut [10%]
Passive: Defense Up [15%] & Defense Up When At Critical Health [40%]
Passive: Attack Up When at Half Health [20%] & Critical Hit at Half Health [25%]
Passive: Attack Up When At Critical Health [25%] & Defense Up When At Critical Health [20%]
Passive: Counter [25%]
Passive: Survive [20% HP / Quest Only]
Passive: Provoke Chance [15%]
Notes:
Where do I even begin???? Oh man she’s kinda all over the place. Instead of giving her the usual disk damage up portion of her SE, I gave her other things instead. I feel like she’s always generating MP as she can get angry quickly, so she has some MP Regen + mp up when damaged. she has counter (because she wants to hit back), she’s got Survive for quests (previously available only to Sayaka), she’s got a lot of crap going on.
I think the two most interesting things of note are that her connect gives HERSELF provoke-- so that’s sort of how she can protect her team, in a way. It does mean you need to use her disks.
The other one is that her magia/doppel will actually mean she can’t heal at all for either 2 turns or 1.
Honestly this whole thing is a mess, maybe I’ll tune it later.
Hello hello~ How's your day? Enjoying Demersio? xD
Today I just finished 3rd job my Demersio. Now I want to share the skillsets and their skill rotation for you who wanna test or give a try with Demersio~
Are you new in Luciel? Let me briefly explain.
What's the difference between Demersio and the rest three paths?
Demersio can use two combination skills in a row (they renamed it in this path as Dyad Skill with green text in game). While the rest three paths only let player to use one combination skill.
Here are the must bring combination skills:
> Catastrophe : Appollyon, Oblivion, and Demonic Cannon
> Innocent : Eschanton and Rain of Chaos
> Diangelion : Abyss Extinction, Altar of Evil (Lu's Henshin skill), and Transformation (Ciel's Henshin skill)
> Demersio : Abyss Scatter, Invite Abyss, and Blanket Authority.
Meanwhile Demersio ...
Every Dyad Skills required 400MP to activate. Usually combination skills in Luciel paths doesn't require any MP. In this path, it does require MP. That makes them become MP chug...
It's a pure support role path because of their skills effects are applied for the party too.
Their passives are reversed. What do you mean, Eno?
In short:
Lu skills -> activates Turbid's passive, Concious (level 35)
Aighty. I've just finished doing Master Class on my Twins Picaro. I'm going to share my thoughts and a lil bit review of this path.
Levelling to 99
Levelling with her is fun and faster because skills can go clear horizontal. When I am on level 1-99 I do it all solo without anyone interrupt my queue on dungeon, even my transcendence quest--is that an irony or what lol. Btw my ERP mainly for attack (ASD, Polarize, Damage to Boss) and 80/100 (160%) Item Drop Rate (so I can get extra drop when MC).
Things getting a bit complicated when you meet her passives that includes badges and black/dark aura thingy. This black/dark aura can be obtained from spamming certain skills that have tags--I forget which. While you're still a 2nd Job Punky Poppet, the number on badges can be piled up to 1000. Crazy right?
But after you done transcendence quest and straight to level 99, those points for badges can be decreased (read: the points get consumed) when you spawn Cour de Monde [Level 95] or Long Stockings [Level 80] or any skills that launched rockets :'D
Also she is mana chug even though on her [Unique Badge] passive it gave self MP recovery as Code: Antithese and Diangelion did. The difference is, how much MP recovery she gain per seconds. Since it won't shows up like CA/DiaN MP self recovery.
3rd job and Master Class
Your pots from Prof. Pho quest will be used up lol. Really chugs. Also her skills need positioning for bossing which I find is hard too. Her minus while I am doing Sea of Ruin is she can't entirely clear small mobs (the box/cubes mobs) there with big skills. I can say like Mad Paradox's weakness, but she's pro at mid boss and bossing.
I admit she's kinda hard to control on mini bosses like Master Road lol. Gaia always annoy me with his long jumps and that time I alr press my skill to another way D:<
Summaries
Pros :
+ Have so much clearing skills (mostly horizontal, big, and long-ranged). Fast skill casting too.
+ Many cooldown decreased/ignore defense option on skill traits, have Super Armor and can be invisible to approach enemies,
+ DPS besides Eternity Winner and Nisha Labyrinth.
+ Good at big boss and mid boss. Literally you can solo any dungeon with her.
+ Movement is faster (because of her passive) than other Laby, can dash in mid air 5x
Cons :
- Mana chug (if you pick ignore defense/heavy skill traits)
- Bad at small mobs and small boss/humanoid, sometimes the skill only hit a half bar
- Need positioning at bossing, especially if the boss aren't stay still
- Some people complain about how big are her skills after use "Long Stocking", that make them lag
- If you find her voice/skill voice is too loud and noisy, then yes it is a cons XD
Alright, maybe that's all from me! ^^)/ If you find this review helps, don't forget to like or reblog this!
Personal Memoria: Charge Draw (Cooldown: 12 Turns)
Connect (at five stars):
Chance to Darkness (100%)
Accele MP Gain Up (45%)
MP Gain Up (27.5%)
Magia (at five stars):
Damage All Enemies (115%) (scaling 10%)
Attack Up (Allies / 2 Turns / 30%)
Damage Inflicted Up (Allies / 2 Turns / 30%)
Chance to Darkness (All Enemies / 1 Turn / 47.5%)
- Chance to Darkness (100% on self)
Doppel (at five stars):
Damage All Enemies (315%)
Attack Up (Allies / 3 Turns / 45%)
Damage Inflicted Up (Allies / 3 Turns / 45%)
Chance to Darkness (All Enemies / 1 Turn / 100%)
- Chance to Darkness (100% on self)
Spirit Enhancement:
Active: Accele Draw (Cooldown: 5 Turns)
Passive: Doppel Damage Up [5%] & Magia Damage Up [5%]
Passive: Doppel Damage Up [5%] & Magia Damage Up [5%]
Passive: MP Gain Up Over 100 MP [15%]
Passive: MP Gain Up [10%]
Passive: MP Gain Up [10%]
Passive: Accele MP Gain Up [12.5%]
Passive: Accele MP Gain Up [12.5%]
Passive: Chance to Darkness on Attack [15%] (1 Turn)
Passive: Chance to Skill Quicken [10%]
Passive: MP Gauge on Battle Start [10% Full]
Passive: Anti-Dazzle [100%]
Passive: Chance to Evade [15%]
Notes: This might be stupidly overpowered, especially for an uncapped three star, but my idea here is a fusion of Sudachi and Mikage for gameplay. She’s pure support and does next to no damage on her own, though she does boast a ton of Defense stats. She has a theme of Darkness that she inflicts too, which will kind of protect her team (with a 35% miss rate) and also give them more damage (if they counter the enemy’s element).
Her buffs here, similar to Mikage, give her a very offensive support role. She should be able to build magia herself fast, and also for her team through her connect. Her connect doesn’t give any sort of damage-boosting buff, but that’s covered with her magia-- I feel like if you’re using her connect, it’s to build MP and not attack anyways. As a charge gorilla she is missing some accele disks, but can help charge up accele mp gain up attacks. I feel like it balances her out some? And also void is missing a charge gorilla.
The most broken thing about her is probably her Accele Draw active. It might be overkill in combination with her connect, but... yeah it probably is but its my character and i do what i want. Her personal memoria is kind of useless, since you probably want to use charge for blast teams more than mp building ones.
As a character she has a problem with corrupting her soul gem easily, and I wanted to reflect this in her gameplay where she is constantly generating MP, for herself and those around her.
Orihime has a theme of Hiding/Darkness/Light to be the inverse of her star, Vega, which is known for helping astronauts orient themselves in space and is seen as the baseline for the brightness scale. However, there are also mythological reasons: in Greek mythology, Vega’s constellation Lyra is a lyre made of a tortoise shell, and turtles kind of... hide in their shells? Additionally, in Babylonian astrology, Vega was the so-called “messenger of light.” Finally, the big one is the Chinese myth involving Zhinu* (Vega) and Niulang (Altair) as star-crossed lovers who were torn apart due to how they neglected their duties in favor of their relationship. Orihime was a weaver, which is why she has this blanket/textile weapon-thing (I’m not as familiar with eastern mythology so forgive me if I have something wrong here-- it’s hard for me to find good books on the subject).
Lastly, Vega used to be the pole star, and will be once again in the far off future-- but right now it’s not. This is a stretch, but I feel like this fits the theme of darkness and of a “fall” of sorts-- Orihime used to be important and loved in her family, but now she is no one and nowhere because of a wish made against her will. But there is the potential for hope that one day she will regain her status as someone worth looking for.
Here is everyone’s least favorite self-proclaimed minion of Kyubey!
Element: Light
Type: Magia
Growth: ATK
Disks: ACCBB
Weapon: Dagger-wand with a cross-shape as its handle. The very tip of the cross-shape has a rounded white star capping it off.
Personal Memoria: (Active / Cooldown: 12 Turns when MLB)
MP Gain Up [27.5%] (Self / 1 Turn)
Connect (at five stars):
Blast MP Gain Up [??MP]
Blast Damage Up [80%]
Magia (at five stars):
Attribute Strengthened Damage One Enemy (960%)
Blast MP Gain Up [??] (Allies / 1 Turn)
Chance to Stun [50%] (Target / 1 Turn)
Doppel (at five stars):
Attribute Strengthened Damage One Enemy (2340.8%)
Blast MP Gain Up [??] (Allies / 3 Turns)
Chance to Stun [50%] (Target / 1 Turn)
Spirit Enhancement:
Active: Stun [100%] (Target / 1 Turn) (Cooldown: 8 Turns)
Passive: Doppel Damage Up [5%] & Magia Damage Up [5%]
Passive: Doppel Damage Up [5%] & Magia Damage Up [5%]
Passive: MP Gain Up When Over 100 MP [20%]
Passive: MP Gain Up When Over 100 MP [20%]
Passive: Blast MP Gain Up [3MP]
Passive: Blast MP Gain Up [2MP]
Passive: Blast Damage Up [20%]
Passive: Charged Attack Damage Up [10%]
Passive: Charge Disc Damage Up [10%]
Passive: Chance to Stun on Attack [15% / 1 turn]
Passive: Magia Damage Up [12.5%]
Passive: MP Gauge Increased On Battle Start [15% Full]
Notes: For the element types, we have Orihime as Void, Alta as Dark, and now Mitsuki as Light. Mitsuki’s an awful person but she sees herself as righteous, so I feel like that she’d be a light type-- her design (if I ever get around to it) also includes a lot of white.
I based her stats off of Swimsuit-Homura, although they have different growths. Also, I’m not sure what her Blast MP Gain Up would look like for the connects and magia/doppel-- there isn’t one in the game for that right now, so I don’t know what numbers would be appropriate for balance.
Anyways, she’s a magia type with only one Accele disk. Her gameplay might need some tweaking, but my thoughts for her are that she can give other characters the potential for Blast MP, making it so that Blast characters have more of a chance for getting to magia. She also has some stun capabilities, due to her wish.
It’s taken me awhile to figure out what her gameplay would be like. I think, as a contrast to Alta (whose power is purification), Mitsuki would have the power of corruption.