FEEDBACK (Self Reflection)
Name: Chess Pearson Age: 19
Our game was unplayable, so instead of getting peer feedback, I reflected the game myself in order to work out where I needed to go!
Rate the level design from 1 to 5.
1 being poor, 5 fantastic and say why? 2- It’s not that poor in that we don’t have a good concept and good design plans, it’s just the execution at this point is a long way from being at the 5 area. The Nav Mesh is broken at the moment so we are unable to move her, thus not able to showcase the rest of the level. Which incidentally, looks pretty good (albeit rough) thanks to Grace.
What were the 3 best areas? One of the best areas is the 2nd floor, the camera angles, lighting and objects in scene are more detailed and engaging that that or the starting level or bottom level. This is because the starting area is meant to engage you, but force you to move on. The second level is your chance to explore, with a collectable and lots of objects to interact with. The third level then leads on the second best area which is the street view.
The street view is a nice open shot, that leads the eye to the alley way, the street is littered with books and a bin lies on its side, evidence of the chaos that Rosa missed out on. It may not be the most engaging of places, but for design and story reasons I think that it is one of the best areas. Then we have the alley way, the camera angles are by far the most extreme here, I like them as it gives a claustrophobic type of atmosphere and makes the game feel darker. I do still need to fix a couple of glitches that the cameras have (mainly about the placement of the trigger boxes.)
What were the 3 worst areas? The coding aspect, this is all down to me as my health is not at the best, and my progress is slow. This explains the weakest area, being the Nav Mesh. However, this is not just on part of the scripting, this is partly to do with the level being too big. Once resized she ran a lot better. She cannot teleport either, so that is a major issue that needs to be rectified. The second weakest would be the story element of the game, as I’ve not had chance to put in the GUI subtitles, it means that there lacks a narrative to the game that isn’t otherwise evident completely. The third would be atmosphere, both the environment artist and I need our own bits fixing, I need to add audio into the game in order to give the game some kind of atmosphere, it will give it a little bit more life. My Environment Artist needs to add lighting into the game to give it a deteriorating look, going from sunset colours to dark and rich purples.













