no se han puesto a pensar que el verdadero problema de este siglo es el lenguaje???? o más bien, nuestra pérdida de la capacidad para usarlo con profundidad. Ya no se sabe escuchar, ni dialogar de verdad ya que las pantallas nos han dado una mentalidad de niño, queremos estímulos rápidos, respuestas inmediatas y es una locura el show que se crea cuando le quitan un celular a un niño pequeño. La conversación se ha vuelto superficial, es como un intercambio de monólogos donde nadie escucha de verdad, como si lo hicieran por obligacion. La gente tiene más vergüenza ahora(?) es más tímida o eso dicen ellos, pero es solo cuestión de socializar o quizás eso solo lo pienso yo .
Y todo esto tiene un efecto político directo po porque el auge de la extrema derecha aquí en chile y el mundo no es una casualidad. Es la consecuencia más lógica ya que cuando una sociedad no puede sostener una conversación compleja, solo entiende cuestiones simples y emocionales. Y pucha pero estos discursos ofrecen enemigos claros y soluciones falsamente fáciles. La gente, frustrada y con un lenguaje empobrecido, se aferra a ellos porque su discurso parece creíble por la forma en la que se expresan pero tu lo análisas y no dicen nadaaa.
Yo creo que la única forma de combatir esto es crear una nueva narrativa, con mas identidad y poder expresión. Pero fuera de las redes sociales porque debemos explicar la gravedad de lo que pasa en un lenguaje que conecte, sí, pero sobre todo en espacios donde ese lenguaje pueda respirar, y tenernos como sociedad cara a cara. La solución está en unirnos en clubs locales, en recuperar la interacción y la conversación porque en la vida real es donde el lenguaje vuelve a tener peso.
If you guessed: Chiloe micropteron, Baeomorphidae (formerly known as Rotoitidae), you're right! I've been wanting to draw this gal for months, and finally got around to it. I hope I did a good job! Drawn with coloured pencils.
Today I realized that this month marks one year since I started working on this game. Maybe too much for something that was supposed to be a side project :S
Here are a few things about this game I called “No Peace for the Heathen”.
*I made two new oirgings (“classes”) :), they are at the end of the post -> “Survivor” and “The sorrow of many”.
Is Isla Chica at the end of your life?
Or is it real land to grab with your hands?
Or maybe a lie you tell yourself to do what you do?
Would you do anything to reach its shore?
A very rough first take on the character sheet and how each part of it relates to the rules of the game. Just to give an idea of the game and in what context these eight origins are used.
THESE ARE THE ORIGINS YOUR CHARACTER MAY HAVE:
Half-Ivunche
You are half human, half aberration. You were kidnapped as a newborn by the witchcraft order “La Mayoría” to be bred into an Ivunche; a legendary creature protector of the caves of witches, magically mutated, of extreme force, resistance, and fury, with one of their legs bent and tied to their neck from behind.
You were rescued by a free witch and grew to become a titan among humans, taller and stronger. Because of the magic that mutated you, you lost one of your legs, which has been replaced by a beautiful wooden carved prosthetic made by the witch who rescued you.
You are unable to use magic and you are immune to it.
Your compulsions is: Violence or Fear.
You are better at being: Strong (+3), Resilient (+3)
This is what you believe you have to do to find Isla Chica (choose one):
Rescue a newborn from being an Ivunche to clear your debt with fate.
Kill the ones that kidnapped you when you were a newborn.
Find a worthy place of power to bury your adoptive mother's ashes.
Rescue your mother from Prime, the Inquisitor's city.
What one more thing do you believe you have to accomplish? (Create one, now or in-game, or choose one more from above).
Ash revenant
Your family was burned to death by one of the many groups of conquistadors that had arrived from the north. You don't remember which king or which god they were serving. Every year is someone new, some new flag that has come to replace the previous one. For you, all of them are just the same. You are alive by something that some call a miracle, but you know it to be a curse. You woke up from the ashes of your town. Your body healed from the burns. The memory of the pain as a white, high-pitched light in your mind. Your eyes and hair are gray as ash. Your blood is pumping with a voracious desire for revenge.
You are immune to pain, and your flesh can’t be burned.
Your compulsions is: Cruelty or Martyrism.
You are better at being: Resilient (+1), Agile (+1)
This is what you believe you have to do to find Isla Chica (choose one):
Kill someone of importance to the conquistadors.
Burn to the ground one of the conquistador’s towns.
Engrave the names of your family in the walls of Port Salvation, the first conquistador fortification, with the blood of one of their generals.
Ransack a dead-holy-wheeled-town, then burn it to the ground so it becomes forgotten.
What one more thing do you believe you have to accomplish? (Create one, now or in-game, or choose one more from above).
Mutilated Artisan
You were a master artisan, an artist. Conquistadors enslaved you to build a giant idol in the name of their man-king-god. You refused, and so they cut off your hands. You were thrown like a dead rag into a common pit. But you were faintly alive. You built two weapons to replace your hands. You became a weapon forged by their cruelty.
Your hands are weapons that do damage like short swords. They are your hands, not something you carry. You know how to forge and repair your weapons.
Your compulsions is: Vengeance or Superstition.
You are better at being: Sneaky (+3).
This is what you believe you have to do to find Isla Chica (choose one):
Burn one valued idol of the man-king-god.
Craft one last beautiful thing.
Cut the hands of those who cut yours.
Steal and destroy a relic from a (dead or not) holy-wheeled-town.
What one more thing do you believe you have to accomplish? (Create one, now or in-game, or choose one more from above).
Exiled Witch
You were a witch from “La Mayoria”, the society of witches that inhabits the Underbelly. Hungry for power and knowledge, you revealed your book of flesh to an Inquisitor for the promise of an old scroll from his lands. He assured you that it concealed secrets beyond the grasp of “La Mayoria”. You sold the secrets of witchcraft for this promised power.
But he broke his promise, and he killed as many witches as he could. He hanged them in front of the cathedral of his town, using the book of flesh you gave to him as proof of their wickedness.You know magic, and you have learned the six secrets of “La mayoria”, but you are a pariah among the witches of your land, a traitor.
You can cast as many spells per day as your Imposing. You know as many magical mutations of the blood as your Imposing.
Your compulsions is: Cowardice or Curiosity.
You are better at being: Imposing (+1), Observant (+1)
This is what you believe you have to do to find Isla Chica (choose one):
Recover the book of flesh you gave to the inquisitor.
Kill the inquisitor with whom you made the deal.
Recover the bones of the witches that were killed because of you, and return them to the Underbelly.
Steal the witchcraft secrets that the inquisitors keep in Prime.
What one more thing do you believe you have to accomplish? (Create one, now or in-game, or choose one more from above).
Orphan of the Sea
You are a child of the sea, a sumpall. There was a time when you swam in her embrace, breathing from her, and feeding on her tempestuous might. You were royalty among the beings of nature. But madmen from the north hunted away the ones like you. You stayed behind, stranded on the shore. You lost your scales, and your tail became two long legs. You have a faraway memory of happiness and power. You desire the sea, and you have tried to be embraced by her more than once. But the fear of death was more powerful, and you broke through its surface to return to the island. Now it all seems like a dream from a previous life.
If you sing, your voice is like a spell. You singing makes people be in a dream like state.
Your compulsions is: Lust or Dominance.
You are better at being:Imposing (+1), Sneaky (+1)
This is what you believe you have to do to find Isla Chica (choose one):
Learn the name of the place where your people escaped to.
Build a ship with the name of this place and give it to someone who has lost their home.
Burn a ship of fishermen and take pieces of their bodies to be buried beneath dry earth, so their spirits linger between land and sea, in eternal sorrow, without belonging to neither.
Bring havoc and devastation to Port Salvation.
What one more thing do you believe you have to accomplish? (Create one, now or in-game, or choose one more from above).
Stranded pirate
You were a king of the seas. You sold your people for a bigger and faster ship. You made deals with conquistadors, and you were cursed by the seas for this betrayal. You can’t sleep because when you close your eyes, you see the faces of the ones you betrayed.
You are immortal, and when killed, your body evaporates, reaping naked in the last please where you pissed. But seawater burns your body and if you are killed at sea, you will be gone for good.
Your compulsions is: Greed or Pride.
You are better at being: Sneaky (+1), Observant (+1)
This is what you believe you have to do to find Isla Chica (choose one):
Trick and scam those conquistadors with whom you made deals.
Use the treasures from the conquistadors to forge enough weapons for a small rebel army.
Free from slavery the child of those you betrayed.
Sabotage or destroy the docks of Port Salvation.
What one more thing do you believe you have to accomplish? (Create one, now or in-game, or choose one more from above).
Survivor
NOT DRAWN YET
You are an islander. A wanderer driven by pleasure, adventure and curiosity. You live in the now. You have seen the weapons carried by those invaders from the north, their practices, their cruelty and their violence, and in them you have seen just another change of season, another wave of an immense, impassive sea that has come to pulverize and transform the shore. You change your skin like the great ancient serpents, you take what you need to survive, you learn from the invaders if necessary, you use their violence, their pride and their cruelty to your advantage. Exalted, you witness change.
If you have lived through tragedy, you don't talk about it. If you have suffered, you move on. But it builds up inside you, even if you don't want it to. Because you have ears and eyes, you see the blood on the ground, you hear the screams of those like you. But you tell yourself that it is not your turn, not if you are skilled, if you run with the speed and agility of the great serpents, creators and destroyers of worlds. You tell yourself, “I will endure.”
At moments of conflict between different groups, you have a keen eye to know what side has the upper hand. You have an easy time convincing others that you will betray your “cause” if you have to.
Your compulsions is: Cowardice or Apathy.
You are better at being: Resilient (+1), Sneaky (+1), Observant (+1)
You may not be looking for Isla Chica yet, you may have heard about it, as a haven, as a place of respite and endless pleasures, perhaps, as conquistadors say of it, a magical kingdom of infinite treasures.
But your tragedy has not crystallized, your tragedy is yet to come, and when it does, you will brew your beliefs of what is necessary to find Isla Chica.
The grief of many
NOT DRAWN YET
You don't know what or who you are, as day by day, your flesh and memories are in danger of changing to something new.
Every time you change, the only thread of unity is the memory of the recent events, perhaps you will remember days, months, but before that, the echos of all of those you have been are a turbulent sea, and your present “self” is just one louder voice in the chorus of the many you have been.
Every time you wake up, there is 1 in 6 chance that you will become someone new. You remember what you have experienced in-game, but everything before that is somehow blurry, and the memories of the person you are at that moment are just a little clearer.
Your compulsions is: Masochism or Kleptomania.
You are better at being: Roll 2d4-4 for each tactic, and then add +2 to one tactic. Do the same every time you change to someone new.
You may not yet be seeking Isla Chica, you may have heard of it, as a haven, as a place of respite and infinite knowledge.
Your tragedy has not crystallized; it may be yet to come, or it may be the reason for your eternally changing nature.
Past or future, when your tragedy reveals itself, you will brew your beliefs of what is necessary to find Isla Chica.