Some of the sketches I did as test sprites because I don't have a graphic tablet(yet).
Also this won't be the art style of the game. I am too stupid to make my life easy by using a simple art style.
(These are technically concept art and not final designs)
Fidelio is the most well made one here because while I had a pretty good idea in mind for him I was still brainstorming on how to do the others designs.
The top images are of Faruq. Our main character. Point of view character. The dude. Since you'll be controlling him, you'll explore and interact with a huge gallery that he woke up in and try to figure out what's going on.
The middle is Jonathan. Our other main character. He also woke up in the gallery with Faruq and together they either become close or hate each other's guts while trying to get out of there.
Last is Fidelio.
...
Anyways, I'm writing the scenes and endings. I will start on the actual sprites when I finally get a tablet anddd that's all really. A lot of the skeleton is done. The image button screens are all written. Labels are done. There are some value changes that are needed and some of the script pages have to be cleaned up but that's all really. I think it will take around 6 to 8 months for the demo to be done. It will have around 20 endings maybe more maybe less. We'll see.
So yep.
Man I really wish I had a drawing tablet that 6-8 month time frame would be so much lower.
If you have any questions about it you can ask me. From silly to serious I'll do my best to answer.
Just finished Road 96: Mile 0 tonight after noticing it was on sale.
This is a note to anyone who pays attention to my posts: If you can afford the Road 96 games, I heavily suggest playing them.
Road 96 is a beautiful story in itself about how politics can affect the lives of teenagers and how, even if you can't vote yet, you still have the ability to change the fate of others. I find it to be a wonderful commentary on our real life political climate right now, and I think playing it the forst time truly enlightened me a lot.
Secondly, while Mile 0 is a significantly different game, it keeps up SO much of the charm from Road 96 and genuinely made me tear up with how beautifully I believe it was written. It goes into a whole thing about Rich vs. Poor, how you can be blinded by what you've been told is the truth, and is at the end of the day a beautiful prequel to the main game.
Play Road 96, we need more people to talk about this game.
WIP scene for my visual novel, “Swamptown: Animal Testing” (which you can wishlist here)
In this scene, Sasha wakes up and finds herself in a terrarium prison of some sort. She doesn’t know where she is. The choices she face are limited… wait for help, or find a way out.
“Swamptown: Animal Testing” is about three reptile friends trying to escape from an animal testing lab with their lives - and their friendships - in tact. Countless choices, several different endings
i hate it when a character does something awful and people defend them by saying, "it's a choice-based game". that doesn't change the fact that it's still the character's choice within the story, NOT mine. if a character can make that decision, and the creators haven't established a canon route, then being capable of making that choice is still part of who they are
What's your favorite creature from any video game world?
Feed your dashboard by answering my question, blogger.
On the top of my head, this little guy.
How can I say no to him? Not only is he adorable, but he's also sweet, friendly, considerate, and brave. Plus he helps me gain more citizens and riches. He helps me find new friends, and gives me pretty stones.