NAME: CYREX “JUNKRAT” KAIZEN GOES BY: JUNKRAT, REX, JUNKER. FACECLAIM: BERK ATAN AGE: 29 PRONOUNS: HE/HIM ZONE OF ORIGIN: ZONE 2 STATUS: MECHANIC @ CHQS & CHAOS JUNKER ON THE DL
TRAITS
+ PRECOCIOUS + SHARP WITTED + SLICK
- CHAOTIC - DISORDERLY – TUMULTUOUS
HEADCANONS:
Calloused fingers pick at the wrapping on Rex’s left hand, wet where an unhealed injury lies underneath. A honeyed crimson seeps through the brown-stained brace and the Junker’s stabbing his right thumb into the palm of his hand – stems the flow (so he imagines.) and eases the pain vibrating through his hand as it shakes under irritated tendons. There’s an abundance of cusses slipping from Kaizen’s lips that remind him that it’s his clumsy manner of battling through an uncharted junkpile; sharp is broken metal; like glass at its edges when a hand catches the tip ever so cleanly. He’s surrounded by chaos (that’s how everyone else would see it, at least.) when in fact, it’s an organised catastrophe of scrap and mechanical-potential. He’s sprawled on the roof of a broken vehicle, indented under the weight of the man and his gizmos as he looks at the rising sun above; streams of light reflecting off his steampunk-esque glasses that are strapped to his forehead and shield the rays that have every likelihood to burn his sockets – one of the more horrific of instances for a man who prides on reparations to sustain life.
Black boots thump on the concrete rooftop – Cyrex convinced that his hole-up of a headquarters (the one he doesn’t act like a screwed-on being for.) is on the collapse, every day, something new crops up that he’s tinkering together. Never is anything broken for too long, tarps overhead that form a blockade from overheating, a gentle whir in the background of a refrigerator-like device that he’s storing scraps in. Junkrat is the perfect calibre of a name – though, the tailed creatures that scutter along the floor between overgrown ivy would probably argue against the moniker. Not that Rex sees them as junk, but they’ve got a nice crunch – kind of like bone, some would say. He finds use for that too; perfect sounding alarm for little junk boobytraps that put him on the other end of a Raider’s alert.
Kaizen’s got a favourite rat, she’s called Tess, surname, Tickle.
Distinguished is his attire; braces, ripped, torn and an eyesore of a mechanic in the walls of CHQS. Though unquestionably talented when challenged in the art of techno talk and rather a soloist if it were chalked down to a performance. An old, carcinogenic aroma is distinct enough that it is only outweighed by burnt oil and rubber of the rover’s Rex is known to fasten together; call him a motorhead; will race you to any milestone; all territories and let unforgiving crashes be their end. It’s not obvious with how he behaves that the tinkerer is any gifted in the maintenance department; but he’ll outdo any upgrade with a toothpick and package tape and make it work if that’s the only things available.
BIOGRAPHY
There’s never a need for anything to be fixed if the world remains perfect. Those phrases that cover the ‘if it’s not broken don’t fix it’ never really apply to Amhaven – in Rex’s history, never has.
Never short is the demand for skilled hands; quick fingers that have developed based on a world gone mad.
Goggles on, sparks alight like fireworks spraying directly from the ends of Junkrat’s fingers; he’s constructing. Machinery in brutalised hands and a lazy kind of roll of his head side to side like he’s impatient to finishing this particular project. Always the mechanic, likes to think he’s often the best of them. Anyone else is a lesser – comes to be why he’s always remained fairly isolated, rooted himself in places nobody else dares risk; a building (like most of them in the concrete jungle) on the brink of collapse; perfect headquarters for privacy, to build a retreat from stolen tarps and sticks. Old timber that’s got such rot through it that even woodworm doesn’t want to touch it. Metal, bone and the world at the scrapper’s fingertips; his haven.
Kaizen remembers his early years – sort of, a collection of memories compiled of gathering trinkets and gizmos that he wrestled with concaved vehicles for. Once wore a truck’s steering wheel like it was a new age war accessory – popped out the centre, acted like he was some kind of Havoc (also, a stolen shredded zone one relic of a comic book that he lost in two days to his own fire friendly hands.) Though, it stuck, as did the vision of his first taste in the Junker, Raider clash – he’d never seen a nose pop like a grape til then either, splat; a sound that really buries deep into the core of anyone. Crunch of ivory beneath Ransacker’s boots that had once belonged to his guardians; mentors; parents and fast does Rex learn some things simply cannot be fixed with even the fastest, adroit fingers.
Death’s permanent – no fixing that.
Scrambles away from the wreckage, a slick coating of red that decorates skin and clings like oil to every crevasse. It stains, both physically and mentally and if souls were ever an interest to someone like Junkrat, it probably has a mark there too. If only as a fuel to the man’s vigilance to the way of being a junker; more than just shiny things and scrap metal to be forged and utilised to self-serving purposes, an adaptable lifestyle that Kaizen blossomed into and now – in adulthood, understands rivalry with R&R and all its complications.
Though, the chaos is also welcomed when Cyrex has his gadgets in place like mines on a field. He often watches with botched binoculars in one hand from the rooftop of an abadoned multi-storey, legs swung over the edge with something to snack on in his other hand. It’s like cinema, the way incoming Raiders intend to… raid – so Rex assumes, and there’s just explosions followed by traps that provide all levels of lethality. A kind of wry smile as he throws offchunks of meat into his mouth and chews with amusement as stolen trucks attempt to barrage in and end upturned in a ditch; flames dancing along the dry grass in some mad max-esque carnage.
Friday night entertainment at its finest.
Deserved after a hard working week as recruited mechanic at CHQS – ha.
But yes, he does do that too, snags a spot in the mechanic ranks and enjoys the minimal joyride of liberating labrats whilst he’s maintaining the safety of those traveling between. How he got there – questionable. What isn’t, is how adept he is at doing it. Therefore, the carbuncle that he is in homemade tarp cargos and some form of fabric adoring his torso; a kind of armouring of metal and scrap that seems haphazard in its placement (though entirely logical if Junkrat were to think on it) are certainly, even in Amhaven, not the best of business attire, but it works. The scrapper always remains glad that his only requirement in the building is maintenance; tinkering upgrades that have every kind of ability to be less lackluster, more dangerously eccentric.
Tess Tickle as his right hand lady; lucky charm; never does his tinkering fail.
Until well, sometimes, it does.
And he has to go back and repair it.
Cue the sounds of thunder when he approaches in his jacked rover with enough modifications that would kill half the zone if the vehicle were to explode. Don’t touch it, he’ll probably show you how many uses a screwdriver actually has.
CONNECTIONS
RAMESES "RA" EL AYOUBI | Other half; the Mother to the Rat Pack Collective where Junkrat’s the father. (In Rex’s opinion.) Chaos fuelled duo that has probably been responsible for at least sixty percent of both missing objects and rats that eventually end up in The Collective; living in the shared homebase (the one that’s not on Rex’s rooftop because... Ra says he needs... walls.) within a formerly desolate Chuck ‘E’ Cheese sign. Kaizen’s built a runway for the RPC out of it, a few acquired and repaired neon bulbs very reflective of Z1 in the odd letterings. Yes, Ra and Junkrat (more Junkrat... probably) are this delinquent-like at most times. And yes, they really did argue about walls; their first domestic one could say.
FURTHER DEPTH
Named his rover/machine of a car, Hyena because, sometimes feral; sometimes doesn’t listen; often acts out and well; makes a lot of noise.
Will greet you with a wrench in the shoulder, or a spanner to the stomach. Ultimately depends what he has in his hands when you look at him odd.
Odd does indeed mean just be in his general vicinity.
On a good day, he might grin and look more like he might either kiss you (not that you’d want to) or ask you to race him and Tess Tickle to the meeting room. Yes, the one he definitely should not be in.
Almost always covered in grease, oil, lubricant, some other unidentified roadside substance and excess foodstuffs if not all at the same time.
Don’t mention the smell. He can’t fix that, it’s natural.
Probably replaces most civility with unpleasantries in regards to verbal communication, otherwise, he’s probably throwing peanuts at someone when waiting for something to boot up and he can work on it.
Generally goes by Junkrat due to many obvious traits, also does carry Tess Tickle around in a lil self-made backpack-like cage with a totally safe exercise wheel to keep her entertained during transport if she wants to go out on days.
Yes, he talks to the rats, there’s a whole liberated Rat Pack Collective. Where did they all come from? Don’t worry about it. Ask Ra.
Wears everything out of Mad Max, scraps of brown and dirtied attire that makes him look like a wilderness explorer; totally on brand, absolutely his style, the red stains... don’t recommend asking about those either.
TBA
QUICK LINKS
THREADS
SELF PARAS
MUSINGS
CHQS













