KNB135 - Animation Aesthetics
Week 7 - Character Jump Blocking Pass
To be honest I don't use the tangent stepped method as much for blocking, BUT this exercise has really made me think otherwise haha. In this blocking pass, I’ve heard that its better to do a detailed blocking pass to minimise polishing time, which is what I’ve done here.
However, because of that, it led me to polish it straight away without achieving the goal of the exercise: Exaggeration in animation style - realistic superhuman or stylised cartoon look.
So for this version I just animated what I saw including details such as the curve of the spine, the takeoff and landing of the feet & how the hips move away from the centre of gravity to create a balanced and realistic movement.
I’ll post the next exaggerated iteration in the next post :)









