Long before artificial intelligence came into its own, Christopher Strachey taught a computer to write love letters. On Valentine’s Day, a story about a machine writing love letters to no one.

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Long before artificial intelligence came into its own, Christopher Strachey taught a computer to write love letters. On Valentine’s Day, a story about a machine writing love letters to no one.
“Christopher Strachey's Nineteen-Fifties Love Machine” for the New Yorker. S/O to AD Rina Kushnir~
Un día como hoy (16 de noviembre) en la computación
El 16 de noviembre de 1916 nace Christopher Strachey, científico británico reconocido por los conceptos fundamentales en Lenguajes de Programación y por el desarrollo del CPL, así como intrumental en el diseño de la computadora Pegasus de Ferranti #retrocomputingmx #christopherstrachey
Alan Turing and Christopher Strachey created a ground-breaking algorithm to write love letters, long before ChatGPT.
Turing and Strachey shared a passion for finding original ways of exploring machine intelligence. They are the field’s most influential queer figures, though they were not alone. Jacob Gaboury, professor of media studies at UC Berkeley, has documented the extensive queer community in the history of computing, including, alongside Turing and Strachey, Robin Gandy, Norman Routledge, and Peter Landin. In their letters, these men discuss all manner of relationships from romantic to professional to platonic. Gay folks tend to know how to find their chosen family. For Turing and Strachey, that included gay community members at King’s College, as well as those who studied mathematics or computers more generally.
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“Draughts is often considered the first video game ever invented. In his spare time, Christopher Strachey developed a program for the game of draughts (also known as "checkers"), which he finished a preliminary version in May 1951. The game completely exhausted the Pilot ACE's memory. The draughts program tried to run for the first time on 30 July 1951 at NPL, but was unsuccessful due to program errors. When Strachey heard about the Manchester Mark 1, which had a much bigger memory, he asked his former fellow-student Alan Turing for the manual and transcribed his program into the operation codes of that machine by around October 1951. By the summer of 1952, the program could "play a complete game of Draughts at a reasonable speed".” https://www.researchgate.net/publication/279279099_The_Dawn_of_Digital_Light