DND Monsters: Chwinga
From: Tomb of Annihilation and Icewind Dale: Rime of the Frostmaiden
Tiny Elemental, Neutral
AC 15
HP 5 (2d4)
Speed 20 ft., Climb 20 ft., Swim 20 ft.
Str 1 -5 Dex 20 +5 Con 10 +0 Int 14 +2 Wis 16 +3 Cha 16 +3
Skills Acrobatics +7, Perception +7, Stealth +7
Senses Blindsight 60 ft.
CR 0
Traits
Evasion. When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Innate Spellcasting. The chwinga's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material or verbal components:
Spell Components can be found in my tags
At will: druidcraft, guidance, pass without trace, resistance
Unusual Nature. The chwinga doesn't require air, food, or drink. When it dies, it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling its former self, a tiny sphere of smooth stone, or a puddle of fresh water (your choice).
Actions
Magical Gift (1/Day). The chwinga targets a humanoid it can see within 5 feet of it. The target gains a supernatural charm of the DM's choice. See chapter 7 of the Dungeon Masters Guide for more information on supernatural charms.
Natural Shelter. The chwinga magically takes shelter inside a rock, a living plant, or a natural source of fresh water in its space. The chwinga can't be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn't impair the chwinga's blindsight. The chwinga can use its action to emerge from a shelter. If its shelter is destroyed, the chwinga is forced out and appears in the shelter's space, but is otherwise unharmed.













