I ended up throwing in a character creation part that hopefully doesn't feel completely out of place. With all the cycle-options it looks much bigger in the background, leaving much less text on the actual page, but at least I can squeeze it all into one passage instead of clicking through a maze :')
Since I managed to break my glasses in Iceland (haven't decided if it's a good or bad omen) I can barely see what I'm writing. If I can't see the spelling mistakes, they don't exist.
Progress is awfully slow as I'm going back and forth to fix formatting issues and word repetitions. I've reread my writing so often now that I don't even recognize it as words anymore, so I hope I can all the bugs and mistakes before this thing ever sees the light of day.
Since I finished Viktors "we used to be friends so it's awkward now"-opening I can now throw all emotions out the window to go back and write the "I'd stab you with a spoon if I had to"-alternative. Fun times.
So, after basically throwing away my old life and building a new one (moving apartments, jobs, and universities), I've reopened Twine for the first time in 4 months. (Un)fortunately, I left the chaos that made LOABOS so easy to write behind me; therefore I decided to put it back on the shelf until I can find better fuel for it.
But it's still my goal to finish something with Twine, so I'm currently dusting off this new weird thing since I had the summary lying around for some months now. I'll try to keep the scope smaller so it's actually manageable and hope that I can keep working on it once the new semester hits me in the face.
My relationship stats and bars are a huge mess, but I'm excited about including flavor text that basically differentiates between "He's just how you remember him - the person you trust the most." and "He's just how you remember him - that annoying little shit."
"It's a simple job"
There's no such thing.
"We go in, we go out, thirty minutes tops"
It never goes smoothly.
"And once we're done, dinner is on me"
She's been dead for two years.
You were a well-functioning group of small shrimps, ready to take on this city, to get your hands on the prizes that it owed you like gutterrats tearing through trashbags. Death was a risk you were willing to take, after all, people died of heartattacks and drive-by shootings all the time. You could fall through the cracks in the pavement any time. Might as well go big, right?
You tried to play it smart every time, took the small jobs, the calculated risks, stuck to the same group of people that you could rely on. It was a solid fundament for success, or at least, for staying alive and out of jail. That one job shouldn't have been any different.
Break-ins could be difficult depending on security, but stealing something was generally harder than to leave something behind. So it was an odd one, yeah, but you didn't question it much. Go in, place the item, go out. Ruin someones marriage, get paid, celebrate.
But it all went to shit.
You ran, cut all ties, and never looked back. It kept you safe, it kept you sane.
Until the past comes knocking and drags you back to that day, demands that you pay the debt that you owe to the dead, either by biting the bullet or by getting some goddamn answers.
This project is inspired by Shadowrun Dragonfall and Cyberpunk 2077. It's about revenge, grief, rekindling the friendships that you can and burying the ones you can't, while pissing off powerful people with or without dying while doing so.
Your team
Viktor - a short-fused medic with an addiction problem; charming when he wants to be, snarky when he doesn't
Marlen - a warmhearted veteran turned cyborg, a reliable shield with a tendency for sacrificing herself - she died to keep you safe
Dana - a former gang member looking for redemption - knows her way around both guns and spray cans
Levi - a paranoid ex-corpo hacker; officially deceased and holding a grudge