Wakfu Class Reviews: Ecaflip & Osamodas Redux
((I feel like I might have not been comprehensive enough with these first two,))
((So I'm going to take it from the top with them, and see if I can do it up right the second time around.))
((Here goes something...))
With this class, everything's a gamble.
If you believe luck is on your side, then the Ecaflip are most certainly for you. The vast majority of their abilities are left up to luck and chance, to decide whether or not they'll be effective enough to win the day. They use the Elements of Fire, Earth, and Water to good effect, and are highly capable of supporting a group or taking care of themselves if they have to.
Their Fire Spells are based around dice, and tend to be the heaviest-hitting, while also some of the riskiest. Such Spells include D-Six, which does fairly heavy damage and will roll again to repeat damage every time it lands a six, as well as Craps, which is largely ineffectual until it rolls a lucky seven; then, it does a substantial amount of damage to the foe.
As for their Earth Spells, which are based on cards, they tend to be slightly less temperamental to work with, but also do a fair bit less damage. Among this group of Spells is Heads or Tails, which damages and heals the enemy at the same time, and might end up healing away all the damage you do with the attack. This leaves the Ecaflip Water Element, which is much safer to use, but also deals comparitively little damage. With their Water Spells, Ecaflip use their fleas to attack the enemes in a more strategic fashion and leech health off of them.
In addition, the Ecaflip possess a wide variety of other spells and abilities to assist them. Their Winning Streak, increased for every successful use of a spell or ability, increases their Crit Rate as it goes up. Meanwhile, they possess abilities that roll a die and/or draw a random Ecaflip Tarot Card at the beginning of the turn; each have their own effects, and decide how powerful or effective the Ecaflip is. However, with the spell Roll Again, an Ecaflip can get a new dice roll and a new card to try and get a better chance at success.
One of their potentially most lethal spells is known as Double or Quits. When used, it has a chance of repeating the amount of damage last done to a foe; when used again, it does double that, and so on, and so forth. However, it always has about an equal chance of using the next amount to heal the foe - So, you may end up getting yourself deeper in the hole by using it, as it does not cost AP, but rather stops working once it heals a foe.
So, the Ecaflip are incredibly fun to use, and if you're willing to risk the constant chance of failure, then they can be very effective. However, it is important to think about the right group for your character - Ecaflip can handle themselves, to a point, but do not fare well on the frontlines. They do best supporting their allies from nearby, but outside the range of stronger enemies.
For Wakfu, Osamodas are the Beast Tamers that so many RPGs employ as classes.
Respectably sturdy and tough, Osamodas use the Gobgob - An adorable, fiendish-looking little critter - To capture monsters for their own use, as well as a summon in and of itself. They also utilize the Fire, Earth, and Air Elements, with Fire Spells doing fairly heavy damage or boosting their summons' stats, Earth Spells being heavy-hitting and versatile, and Air Spells hitting at a much longer range. As well, the Air Spell Whip boosts your monsters' damage via all Elements by 100% or so.
One of the Osamodas's greatest assets, however, is their use of the Gobgob as a summon in its own right. Basically, it's always summoned at Lvl. 1, and so long as it's summoned last, it can share the field with other monsters of yours. Why this is important is that, by devouring other allied monsters, it raises its level to match theirs - i.e., a Lvl. 1 Gobgob that Swallows Up a Lvl. 4 Bow Meow becomes a Lvl. 4 Gobgob. However, this doesn't really pay off until you have Lvl. 10 monsters.
This is because of the nature of the spell Symbiosa. By using Symbiosa, the Osamodas can fuse with their pet Gobgob in order to tap into Dragon Mode. At the minimum, this boosts most if not all stats by +1. However, it is my understanding that for every ten levels your Gobgob has gained by devouring a monster, you get an extra one point to this boost.
In further notes, by leveling up Gobgob - The spell, not the summon - You can store an increasingly greater number of monsters to use. You can also level up the spell Gobup to deploy more monsters at one time.
I hope I've somehow made these two reviews more helpful.