12, 13, 19 are important. Am slightly upset there are no 20 questions total to roll them with a d20
12. Your in game inside jokes/memes/catchphrases and where they came from.
“I punch myself in the face!” Came from my characters logic when asked to take out a tooth so in case she was turned to stone, she could be resurrected.“I close the door!” Comes from my character opening every door without thinking and eventually running into a Gibbering mouther and deciding to close the door and leave the castle.
“If you want to go through the Wizards Panty Drawer be my guest.” Comes from one of my players going through the NPC wizards panty drawer while the party was fighting an evil worm monster.
“A 12 headed Hydra appears.” I was having a hard time getting my players to listen so I had a 12 headed Hydra drop down from the celing and attack.
“Rocks Fall, everybody dies.” The ongoing joke between me and some of my players is that I’ll eventually party wipe the groups I’m apart of because I’m just so done with everyone’s crap.
13. Introduce your current party.
There’s a Paladin, Inquisitor, Alchemist, Sorcerer and Monk fighting an cult to save a small kingdom. If you’re wondering why I’m not saying their names, it’s because I don’t know how to spell them exactly and I don’t want to risk mutilating them while getting multiple messages on discord about how I spelled them wrong.
19. Do you or your party have any dice superstitions?
I do, not sure about my party but I sure do. 1. Roll the d20 you’re planning on using before play, if you don’t get a 10 or higher, don’t use it, your dice is not in the mood to play today.
2. If you roll 3 1′s in a row, the Dice is cursed, do not play with it for multiple play sessions or at all anymore.
3. Keep the dice you’re planning on using close to you 1 day prior to the day that you play since it needs to get used to your presence again after being in the bag for so long.
4. Don’t threaten to Microwave your dice or hurt them in any way, they know what you’re doing.











