(Re)organizing Your CAS/Bodyshop Folders
Published: 2-16-2025 | Updated: N/A SUMMARY One of the challenges of themed worldbuilding in Sims 2 is finding the custom content (CC) to bring your world(s) to life. Between October and December 2024, I reorganized my CAS/Bodyshop folders, purging ~4-5 gigs of CC. I wanted to share the strategies I use - Plan, Shop, Sort & Delete!
PHASE ONE: PRE-PLAN WITH A BASIC BACKSTORY Having a backstory for your world is not required – simming is supposed to be flexible and open-ended after all – but it will make organizing CC easier if you do. The backstory is your rationale for why your sims look the way they do…the basis for whatever CAS/Bodyshop-related CC you decide to use. This should evolve as you start shopping/sorting CC. Skip to PHASE TWO below if you want to skip the “backstory” phase and jump straight into (re)organizing files. First, figure out the WHAT, WHEN, WHERE, and WHY details of your world. You don’t have to figure out everything now. If anything, try to come up with the most basic details. (1) WHAT kind of society do your sims live in (utopian, dystopian, mixed, fantasy, etc.)? Example: Pleasantview is pseudo-utopian, midcentury-style, pedestrian, mostly middle-class neighborhood. Strangetown is an eccentric, comically dystopian town nearby. (2) WHEN do played events in your world take place (recent or distant past, modern-day present, near or distant future, timeless, etc.) Example: Pleasantview and Strangetown are set in the early 2000s, after an alien abduction. Veronaville is 2000s-era take on the English/Italian elements of Shakespeare's universe, inspired by 13th century political factions.
Pictured: My game takes place in a retro-afro-futuristic setting...it's not uncommon to see A.I's, drones, and other non-human sims through the world. (3) WHERE do your sims live in this world? There should be some climate/seasonal clues here. People tend to dress for the weather – your sims should too! Example: Pleasantview is a lush, mostly temperate, hilly/mountainous, waterside, suburb outside of SimCity. Nearby Strangetown is a rural, militarized spot along a desert highway, not far from an alien crash site.
Pictured: My sims live on an arid planet that they terraformed and altered with advanced tech. Their clothing reflects the climate. (4) WHO are the sims in your world? Whether you focus on social groups or individual families and sims, make sure your ideas hint at the kind of lifestyle those sims have (jobs, hobbies, abilities, income, social roles, etc.). Example: Take the social groups from the Apartment Life EP for example. Gearhead townies often have darker, torn, utilitarian clothing. Meanwhile, socialites have more expensive looking outfits appropriate for leisure and high-status career paths. Lilith and Angela Pleasant are sisters with highly conflicting personalities – so they must have drastically different looks.
Pictured: My simlish society includes plantsims and hybrid plantsims (half plant, half human). These sims are more likely to be a part of my eco-friendly faction. (5) WHY do they appear the way they do? Dress them appropriately for the climate and time but make sure they actually look like members of their given social groups. You don’t have to make things historically accurate or logical unless you want to – have fun. Example: The utilitarian/punk-style look of the gearheads reflects their lower income and “toughness.” As nonconformists, bohemians dress in loose, artsy and colorful pieces. Lillith’s darker/gothic style reflects her grouchy/rebel personality in opposition to her more suburban/agreeable sister Angela.
Pictured: I'm using lots of trait and occult mods to reorganize my supernaturals into elemental classes. Here is a waterborne conjurer (left) and a grimborne necromancer (right). PHASE TWO: GO CC SHOPPING (AGAIN) This is the fun part. Now that you have a general backstory, go CC shopping! Grab everything that might fit – don’t overthink it! If you like it and think the sims in your world might rock it, download it. However, I recommend coming up with some ground rules, such as (1) A maximum poly count range (“faces” in simPE) for hairs, accessories, and/or clothes. Example: I have 32GB of RAM and decent hardware, but I still avoid hairs above 10K poly. If I really want it, I might go as high as 12-13K – no more than that. This is admittedly a conservative limit compared to lots of contemporary simmers. (2) A maximum file size (in gigabytes/GB) for all CAS/Bodyshop CC you’re willing to put in-game at one time. For windows players, SIZE is the actual size of your files/folders. SIZE ON DISK is the amount of storage they take up via system processes such as (de)compression, duplication, etc. Example: A maximum of ~6GB (actual size) of CAS/Bodyshop CC is my self-imposed limit. This keeps loading times and performance ideal since I also use several gigs of build/buy CC and mods. (3) Choose custom body shapes sooner rather than later. More than 50 (!) custom body shapes have been made for Sims 2 over the past two decades. Make sure you can find enough clothing for whatever shape(s) you choose…including career/work clothing. Example: Currently, I use 8 custom shapes - 3 for male/masculine sims (Bodybuilder, Fat, Bear Bodybuilder) and 5 for female/femme sims (Bodybuilder, Classic Pin-up, Dummy Thicc (not pictured directly below; pictured at the end of this post), Momma Lisa, Rio). I eliminated others to stay below my maximum file limit.
Pictured: When choosing body shapes, I spent a lot of time comparing options. If you really like a shape but it lacks clothing, try using it alongside a similar shape. For example, I used clothing for the 'heavy male' and 'chubby guy' shapes on the same sims for a while. (4) Choose REPO’D versions whenever possible. Reposited/texture-linked skins, hairs, clothing, and accessories share image resources across multiple files. In contrast, standalone versions contain a copy of all necessary texture images in each file. Repo’d files are typically smaller in size/quantity and easier on game performance. PHASE THREE: SORT & DELETE This is the annoying part – but the payoff is worth it. I sort my CAS/Bodyshop CC in phases. If the CC doesn’t fit the backstory for my hood or exceeds my limit for poly counts – I remove it right away! I sort what’s left using the following criteria: - weakest fit for my backstory compared to other CC - poly count is too high - broken/bad CC (missing mesh, warped/distorted, excessive clipping, causes lag) - duplicate files and repetitive looks (too many items that look about the same) - repetitive colors (12 colors of each outfit, in 3 different shades/textures each, is too much for me!) I repeat this process anytime I add more CC to my game. During steps 4 and 5, I start recategorizing/townie-fying CC as well (see recommended programs below). I usually save the color/texture-sorting round for last. I just might be able to keep more color/texture options if I’m still below my max file limits (repo’d CC really comes in handy here!). …ENJOY! Organizing CAS/Bodyshop CC is often tedious and frustrating, but smooth, performance-friendly gameplay is worth it! The recommended mods/programs below allow more random diversity in my simlish population, and the sims truly look like they come from my world – not one dreamed up for me by maxis. I don’t play with pre-made sims, so seeing townies and NPCs with “maxis face” in my hood is considered an act of violence! Repo’d items, separates, and recategorized CC makes the same items available to more sims. I end up needing less CC overall…..then again, they also make it easier to justify more CC shopping. 😊 See how I organize my individual mods/cc folders for Sims 2 HERE (2024).
Pictured: Rough drafts...recreations of Urbz sims. RECOMMENDED CAS/BODYSHOP-RELATED MODS -Shared Maxis Outfits for YAs, Adults & Elders (Sim-Wolf, 2009; or Motoki, 2005) - young adults, adults, and elders will share the same default outfits. -Buyable Maxis Work, NPC, and Maternity Clothes (Motoki, 2005) – outfits are buyable when creating sims in CAS or shopping on community lots; clothing racks by Gayars (2019) HERE. -Separates For All (LazyDuchess, 2021) – dress sims in separate tops/bottoms in all clothing categories (you still need to download CC separates or recategorize default separates). Outside of the everyday category, you can only view/pick separates in-game via CAS (not Bodyshop). -Sim BIN NPCs (Test Version) (Free via Patreon - LazyDuchess, 2022) – townies/NPCs will generate using the genetics of custom sims saved in Bodyshop instead of default genetics. You need to download and/or save a larger-than-usual number of sims to your SavedSims folder for best results. Requires RPC Launcher (LazyDuchess, 2020).
-TS2 CAS Makeup Lag Fix (Test Version) (Free via patreon – LazyDuchess, 2024) – minimizes the infamous lag players experience when using the CAS makeup tabs in-game. -Townie Body Diversity (Nysha, 2017) – townies/non-playables will generate in different sizes (i.e. thin/fat/fit). RECOMMENDED CAS/BODYSHOP PROGRAMS -Sims2Pack Clean Installer (Mootilda, 2014; 2010) – use it to safely install custom sims (as well as lots, store content, etc.) or select CC used to make them; scan/sort duplicates and specific file types as well. -Bodyshop Organization Kit (BSOK Editor) (WHoward/PickNMix, 2024) - sort clothing/accessories according to default/custom body shapes. FYI: Sometimes, hairs may show up as “clothing.” -Outfit Organiser (WHoward/PickNMix, 2024) - sort and recategorize items across the CAS/Bodyshop catalog. -Delphy’s Download Organiser (Delphy/Tashiketh, 2020; 2007) – organize and investigate package files; compare poly counts at a glance. NOTE: Reported counts are global (total count for all versions contained in the package file) rather than the actual/original count (the count for the object in its normal/static state). If you’re unsure, double-check the count in simPE.













