Event: Repository Technique Workshop
Published: 3-4-2024 | Updated: N/A
WHEN: FRIDAY, MARCH 8TH, 10AM EST
WHERE: Sim 2 Shenanigan’s Discord
Video will be uploaded to the youtube channel afterwards.
SYLLABUS
In this workshop, I’ll show you how to repository objects (not clothing) to a single mesh – but why repository?
It applies recolors for the mesh to ALL objects linked to it.
That means fewer recolors to make and fewer files overall in your game.
It means more matching CC objects in your game.
I’ll show you two methods: (1) using SimPE and following Huge Lunatic’s “The Repository Technique” tutorial, and (2) using Pick n’ Mix’s new Repository Wizard.
DETAILS – REQUIRED MATERIALS:
If you want to work on your own repo’s during the workshop, have the following materials handy:
Huge Lunatic’s “The Repository Technique” tutorial
Pick n’ Mix’s new Repository Wizard
An object you want to use as a mesh for other objects (aka the thing you wanna repo stuff to – commonly called mesh, parent, root, master, or donor file). I use parent/mesh.
An object you want to link to the mesh (commonly called repo, child, reference, slave, or dependent file). I use repo.
EXAMPLES
My Neon Lites Pack 001 (Simmons, 2023) collection uses the repository technique – lighting objects are repo’d to a neon light from the Nightlife EP. This project was delayed for years until I found this add-on template (PineappleForest, 2022). I was NOT about to make that many recolors for every single mesh in the set.
The Gallery Collection 001 (Simmons, 2024) contains one mesh file and several repo’s. I made 30 recolors for the mesh and reposited the other five paintings to it. Otherwise, I would’ve had to make all 30 recolors SIX times in total. That’s at least 150 more files you’d need to put in your game!
The Nook and Niches series (BuggyBooz, 2012), the Super Stone Set (Frac, 2017), Jonesi's Bed Blanket and it's many repo's (Jonesi via HugeLunatic, 2009), and my Repository Pack (Simmons, 2023) sets use the technique. It allows sharing of texture materials across dozens of objects (dozens upon dozens and counting!).
Objects in the Bella Brand series (#co2bellabrand) rely HEAVILY on repo’s – there are over 25 sets and hundreds of files to choose from – and there would be 3 or 4 times as many (we’re talkin’ actual thousands!) without the repository technique. Yikes!
BONUS: Repository technique works for certain CAS items, such as clothing and skins, too! CAS items won’t be covered in Friday’s workshop but know that it’s possible! The technique differs in some ways when working with these items. See examples below.
SKINS: Wide range skin palette for maxis/custom bodyshapes (2nd edition, @letomills, 2024)
HAIR: 4t2 Hair Defaults (@platinumaspiration et al., 2024)
CLOTHING: The Bella’s Secret (2023) and Bella Park (2023) sets by @somedaythesun.
CREDITS
Thanks: Sims 2 Shenanigans Discord community, @hugelunatic, @picknmixsims. Sources: Beyno (Korn via BBFonts), EA/Maxis, Offuturistic Infographic (Freepik).