Once you understand that all other technical goals in software are secondary to managing complexity, many design considerations become straightforward
yeah i guess i agree with that
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Once you understand that all other technical goals in software are secondary to managing complexity, many design considerations become straightforward
yeah i guess i agree with that
Programmers are at the end of the software food chain. The architect consumes the requirements; the designer consumes the architecture; and the coder consumes the design.
kill me now
Metaphors help you understand the software-development process by relating it to other activities you already know about.
ok so that means they're completely useless to someone who knows more about software development than about construction projects or w/e, got it
There's a bunch of words about metaphors that are appropriate for the part of software development that involves writing code, and it seems pretty set on the "large-scale construction project" one.
I'm not entirely on board because it just takes for granted that you have to invest energy into getting everything right up-front because changing your mind later will require unraveling everything you already built, and doesn't consider the option of investing energy to keep thecost of changing your mind down. Maybe they'll get to that part later.
I always feel like it might make more sense to put the "Who Should Read This Book" section on the outside of the book
Part III: Variables
General Issues in Using Variables
wow this book is really tackling every detail
Code Complete was apparently published by MS in 1993 and they had a second edition in 2004, so if people mention it in 2018 it's got to be really good, right?