I really LOVE the arts of the characters with their lil headphones and earphones looking so peaceful when you go to the music menu in WSC, I was poking around listening to the sound tracks when I noticed it and it was the cutest addition I've ever seen in a visual novel game! 💗
I'm glad you like that! I never got around to putting a notification in the game when music room art unlocks so a surprising amount of people do not know there is a small gallery of artwork in there.
But I like the headphone ones where they're just vibing to tunes with you!
For example the choices and things they could say or do in different situations, that would rather be rejected. (Or highly approved).
I'm def curious about Porcus, Rune, Roselin and Solon
Well it depend on each character.
For the novel version, there will not be romance, since MC is the reader, I can't choose for them.
It's originally a dating sim idea, and in my idea there is a bunch of interactions and gifts, also a "touch" like in Obey me. Plus it would be possible to choose to develop romance or friendship but if it fail it can lead to rivalry. There is also the MC house customisation where some furniture and decorations could raise or not the intimacy points
Also I though of a way to put two characters together, basically making the player's ship real
Here are some of the things I wrote from the start, under the cut:
MC’s House Customization
Core Features
Complete House Customization:
Players can customize each room in their house with furniture, decor, and themes.
Rooms have functional and aesthetic elements, allowing for interactive decorations that characters can engage with.
Room Flexibility:
Players choose what type of room each space becomes (e.g., turning a room into a bedroom, study, kitchen, or anything else).
Default options include a Living Room, Bedroom, Bathroom, Kitchen, and Garden, that are obligatory but can be placed wherever the player want (exept the garden). but also two or three more rooms they will decide of the purpose, including the tower.
Magical bath items could grant temporary buffs (e.g., mood boosts, XP bonuses). The buffs affect the character currently invited in the room for anything he’s used for somewhere else in the game (e.g., player invited Imran – school uniform card- in the house and placed him in the bathroom. While Imran is here, player go participate in some fights using the same card, or send him in class, the card will be affected by the buff)
Characters might comment on the atmosphere or "borrow" the space humorously.
5. Study/Library (arrangement idea)
Purpose: A scholarly area for reading or learning.
If love points reach a negative threshold, the characters become enemies.
Enemies will:
Sabotage each other in battle or exploration.
Gain malus effects (lowered performance, clumsy interactions).
Or gain rivalry bonuses (higher damage when fighting near each other out of spite).
Example:
A sensitive character (Minwoo) may get depressed and weaker if fighting next to a rival.
A competitive character (Lupin) may fight harder to prove themselves against a rival.
This forces the player to think strategically about whether to push certain relationships toward love or rivalry.
7. Long-Term Romance & Relationship Lock-In
💍 Once love points reach the maximum, the couple is officially together.
They cannot break up anymore.
Their stats and synergy are permanently boosted when together.
Continue dating after maxing love points is useless.
Summary
✔ Strategic Relationship-Building: Some characters are easy to match, others require effort.
✔ Lore & Character Development: Dates reveal personal stories & racial lore.
✔ Combat & Gameplay Integration: Romantic & rival relationships affect battles & exploration.
✔ Player Choice Matters: The player controls who dates who, how it plays out, and if they succeed or fail. They make their ship official.
~~~~~~~~~~~~~~~
🎁 Gift List (with some character reactions)
Single Rose
A simple token of affection, elegant and light.
Loved by: Safe choice, loved by all, but give just one point
Hated by: /
Luxurious Perfume
A sophisticated scent made from moon-bloom and star petals.
Loved by: Elric, Imperius, Khamari, Mikhail, Minwoo, Caspar, Liora, Porcus
Hated by: Garrick, Hans, Lupin, Archer, Caspian
Chocolate Selection Box
A mix of sweet and bitter artisanal chocolates.
Loved by: Mordain, Eamon, Merrick, Neige, Noel, Éponine, Porcus, Liora, Rhelane, Roselin
Hated by: Malvyn, Zephyr, Lupin
Rare Book of Riddles
An ancient tome filled with logic puzzles and wordplay.
Loved by: Ozwell, Anton, Lucan, Hatterick, Chester, Archer
Hated by: Lupin, Garrick, Hans, Khamari
Feather Quill Pen
Elegant, with a silver tip and flowing design.
Loved by: Dorian, Neige, Minwoo, Lucan, Mordain, Solon
Hated by: Garrick, Khamari
Miniature Musical Box
Plays soft lullabies with magical notes.
Loved by: Lino, Eamon, Swan, Archer, Rune, Gael
Hated by: Lupin, Malvyn, Khamari
Rare Insect in Glass Case
A beautifully pinned exotic beetle.
Loved by: Merrick, Hatterick, Zephyr, Rune
Hated by: Neige, Liora, Imperius, Elric, Khamari, Ambrosine
Antique Ring (Dangerous on first date)
A precious relic with a faint magical aura. Highly symbolic.
Loved by: Lucan, Neige, Mordain, Caspar… most humans actually (only if relationship is deep)
Hated by: Anyone if given too early
Fuzzy Handmade Sweater
Colorful and a bit embarrassing, radiates cozy energy.
Loved by: Neige, Hatterick, Hans, Caspar, Rune, Ambrosine, Porcus
Hated by: Elric, Malvyn, Dorian, Khamari
Jar of Spicy Preserved Peppers
Burns the soul. Tastes amazing.
Loved by: Garrick, Goldor, Anton, Khamari, Madhi, Percival, Rhelane, Grogar
Hated by: Minwoo, Eamon, Lino, Tressari
Knitted Charm Bracelet
A collection of tiny stitched icons representing shared memories.
Loved by: Anton, Lino, Eamon, Neige, Porcus, Ambrosine, Rune, Gael
Hated by: Lupin, Garrick, Elric, Khamari
Sketchbook with Magical Paper
Captures emotional aura with each drawing.
Loved by: Caspar, Liora, Merrick, Tressari, Rustan, Semyon
Hated by: Garrick, Hans, Malvyn, Rolan
Crystal Snowglobe (Frozen Rose Scene)
Glows when touched by someone in love.
Loved by: Beaumont, Neige, Minwoo, Malvyn, Gael
Hated by: Garrick, Hans
Golden Quill of Truth
Reveals a character’s hidden desire when held.
Loved by: Dorian, Lucan, Mordain, Solon, Gael (but risky)
Hated by: Anton, Thorne, Caspar
Mystery Potion Set
Three potions—unknown effects unless tested together.
Loved by: Hans, Neige, Hatterick, Merrick, Roselin
Hated by: Thorne, Garrick
Tiny Bonsai Tree in a Crystal Pot
Maintains harmony in chaotic spaces.
Loved by: Swan, Zephyr, Eamon, Anton, Gorr
Hated by: Garrick, Malvyn, Khamari
Shoes (Tailored and Magical)
Custom-fit boots designed by Aldric Fenwick. Offers speed boost.
Loved by: Aldric, Caspar, Liora, Garrick, Caspian
Hated by: Khamari
Box of Pastries
Filled with local tarts and cream puffs.
Loved by: Neige, Merrick, Goldor, Hans, Rhelane, Porcus, Liora, Roselin
Hated by: Malvyn, Elric
Jeweled Hairpin
Elegant and ornate, often used in formal hairstyles.
Loved by: Liora, Imperius, Elric, Khamari, Tsuki
Hated by: Garrick, Lupin, Archer
Embroidered Cloak
Luxurious outerwear with fine thread patterns.
Loved by: Dorian, Malvyn, Anton, Imperius, Rune
Hated by: Caspar, Rustan
Miniature Golden Swan Statue
A rare collectible often used for home decor.
Loved by: Swan, Lino, Solon, Beaumont, Cygnus
Hated by: Ozwell, Garrick, Lupin, Caspian, Archer
Sporty Ensemble
Comfy and practical, for exercise or casual wear.
Loved by: Garrick, Lupin, Merrick, Rustan, Archer, Caspian
Hated by: Elric, Neige, Imperius, Khamari
Elegant Dress
Fitted with satin and lace—meant for beauty or flair.
Loved by: Lino, Caspar, Neige, Rune, Gael, Imperius, Tressari, Noel, Éponine, Marinus
Hated by: Caspian, Garrick, Lupin, Archer, Dorian, Khamari
Ridiculous Hat
A comically oversized top hat with googly eyes.
Loved by: Ozwell, Anton, Hatterick, Chester
Hated by: Elric, Thorne, Khamari
Twerking Cactus Plushie
It wiggles. It sings. It is... chaos.
Loved by: Ozwell, Anton, Hans, Zephyr, Hatterick, Chester, Rune, Neige
Hated by: Dorian, Rhelane, Khamari
Rotten Apple
Spoiled, mushy, and stinks.
Loved by: No one
Hated by: Everyone
Soggy Sock
Found it on the floor. Gross.
Loved by: No one
Hated by: Literally everyone
Used Chewing Gum in a Jar
Why would you... why?
Loved by: Caspar (might use it in art???)
Hated by: Everyone else. Including the game devs.
A rock
You just found it on the way
Loved by: Gael and Roselin but only if given after a long moment. Hatterick find it amusing and give it a name.
Hated by: Everyone else.
💅🔥 Emily in Until Dawn—love her or hate her, you can’t deny she’s one of the toughest in the game! 😱 Her quick thinking and fierce attitude kept things intense the whole way through. 💥 Who else had a rollercoaster of emotions with her? 👀💀
Drop a 💅 if you were rooting for Emily (or not!) and let’s hear your thoughts on her survival in the comments! 👇👇
Can you clarify how does 'picking the chosen one' work? and do we have to pick one at all?
Choosing to go down a certain path with specific character as a center of the story will dramatically change a lot of prospects of your storyline. It is good to note that this doesn't necessarily mean you need to be in a relationship with your Chosen one, but at least you will need to build a certain amount of trust, or simply say, relationship stats with them. To pass the stat-check and agree to affiliate with their side.
How does it work?
Once there begins a 'branching' chapter, there will be options for you to choose to side with certain characters (or none at all, if you wish to do so.) Major events will be occurred according to what will happen regardless of your pick, and there will be incidents that will/will not happen depending on your pick of Chosen one. Hence, the focus of the events or the core narrative of your storyline including minor details such as the actions of several characters weaving their fates around you will change due to your choices (whether or not you directly interact with them). And there will be some key factors that will be permanently affected lest you think your action will not have consequence, so choose wisely after being given the choices. (I will make it clear enough don't worry.)
It is what I will focus on and will try to see if things could work out the way I pictured it (mostly coding-wise). After I go past Chapter three, it will be my main priority to make sure branching paths are all functionable.
The majority of JumpStart games feature a toolbar of some kind. The very first game to use one was JumpStart Toddlers (1996), which has a row of buttons that each lead to a different minigame (top). Most later games would instead use toolbars to provide shortcuts for basic functions, such as accessing hints, quitting a game, and displaying a score/counter. Many toolbars also had highly unique appearances that reflected the themes of their respective games, as seen in the compilation image (bottom).
Ok so there I start my reviews! I will be posting these short paragraphs and then will compile them into something more of volume and comprehension.
So I have been playing the ORIGINAL SCK (OSCK??) - God bless the progressive piracy - and I have noticed something.
In original SCK there is a kind of unique feature of "introductory dialogues". When you meet one of the suspects for the first time you may talk to them about different topics and you will get different answers and different kinds of information.
F.e. with Hal you may talk about Jack, about his career and the way he lives in US and you may take dialogues to different places. Same can be seen in Stay Tuned For Danger, but not as prominent.
Later in games you get the same kind of answers and the same dialogues whatever you say. You just check the phrases off the list, choosing them not really carefully, because you don't care.
In first two games you kinda should!
That just makes the original SCK a little bit more special.
Confession as both an IF author and an avid IF reader. I am sorry but I can't enjoy stories where there is a wrong or right path if they do not have a save system in place.
In general, I do not enjoy when a RO can be romanced only if you agree with their world view and/or make certain specific choices that aren't however easily recognisable (ex: maybe you are too forward or not bold enough and you'll lose your chance). People can disagree even in a relationship, it's ok not to think the same way. It just really bothers me how romance routes are treated in some IFs (and unfortunately I have seen that this is the case for many COG games).
And those choices, as well as choices which don't allow the player to roleplay but are just a wild guess of what will be the right one amongst all, put so much anxiety in me as a reader that in the end I will just drop the game. I'm sorry to say this but the fact that most COG and HG published games don't have a save system is an incredibly huge turn off. No wonder authors are turning to Twine...
What do you personally think about this type of structured choices in IFs? I know it's something pretty subjective.
Yeah... all this is super subjective...
There are stories for everyone out there, as there are mechanics that will work for some people but not others. It's true for any other games, not just IF. Knowing what you (don't) like helps you steer towards content more fitting to your enjoyment. It's fine not liking stuff :P
(Seriously, I really want to play Mass Effect because the story is dope, but because I hate shooters, I'm contenting myself on watching other people play it...)
As someone with choice anxiety, I too need save points to feel better about my choices. Not just in IF, with every video games, even RPGs. I will seriously go back and undo hours of play and load an old savefile if it meant a bad consequence (hello Disco Elysium...). You will never see me play a game with instant death. Still, I'll try not to savescum too much, and try to enjoy the story as it is.
But honestly, whether a game has save slots/vague choices doesn't phase me too much if the story is neat and I am enjoying myself. And I rarely play romance-focused game (or follow a romance path) when I do play IF... So *shrug* about ROs...
I have known people behaving like the RO you are describing though... some people just knew what they wanted from the get go and didn't want to make an effort if the other person didn't fit those standards. So it's not too far-fetched... But I have to say there are questionable depictions of ROs/Romance out there.