unpopular opinions | Accepting?
This is long, and all about ‘softness’.
Softness is not weakness.
I’ll probably talk about the other side of the spectrum as well, but I see these characters and people who seem to equate softness with weakness, or that softness is something to be ashamed of.
Oversoftness, to the point where the character is willfully incapable of handling even the slightest pressure- especially those characters that are capable of handling harsh things (ie soldier, reaper, etc)- is where there is an issue.
Like with dozens of things, it’s about a balance between allowing a character to be soft and recognizing that it doesn’t take away from the character, and turning the character into a 24/7 marshmallow when that does not fit their world, environment, or situation.
I see stuff from people, and this is an issue across fandoms and interpretations in general, that a “hard” character can’t be soft. That it makes them weak in some manner or that their character would never be soft. It’s this whole notion that sweeter emotions are somehow ‘lesser’ than the tough emotions, and that someone who has been through Some Shit(tm) can’t ever be soft again because it takes away from their character/their experiences. The truth is that everyone is soft in some ways. I don’t care if it’s animals, if it’s food, people/a person, there is softness to each and every character that can be chosen to be expanded on in a myriad of ways.
But the truth is that it takes strength to allow yourself to be vulnerable, and through that to allow a character to be gentle in a situation. Static characters become repetitive after a while. If your character isn’t growing, isn’t becoming something more, isn’t expanding- it should either be a plot point with which you can work on (why isn’t this character learning? Why have they decided to not change?), or it’s representative of an issue with not letting your character grow outside their pre-defined mold.
Because the draw of playing with any characters, in my book- and especially in a canon like Overwatch where there are still so many holes, are not only the interpretations, but where you take this character. For example, Jack. In many of my threads, particularly with OCs or people who are first meeting 76, he is volatile, rude, standoffish, and usually has to be pushed into being cordial- or there are extenuating circumstances that cause him to be some kind of accepting of being in this situation. From there, a relationship of sorts can be built- either ships, or just a friendship/alliance. It’s not easy with Jack, and it can take a while, but if both characters benefit, both muns will enjoy the journey.
If I did not allow Jack to grow, to change, to adjust, Jack would just be angry and I would get bored writing him. People would get bored writing with him, and similar character types. He wouldn’t soften for anything, he’d just be angry and mean 24/7 and frankly, if you know anything about anyone that shit is fuckin exhausting and after a while it’s nothing more than the same two arguments over and over. Jack is stubborn, he’ll argue and be shitty and bratty sometimes because that’s in his character, but gradual development, and adding in different people who give different arguments in different situations cause him to change and adjust to that New Information.
The fandom has this deal with going 1000% in either direction. Either softness uwu is supreme, or softness is bad 5ever.
Balance your character between the two. Realize that softness is an integral quality to development- having your character be wrong, be vulnerable, make mistakes, all of it is necessary to grow and learn and develop your muse into something wholly your own. It doesn’t make your character less if you take a hardass and show a softer side for a ship, developing their feelings over time and letting them realize that they have a softer part of them open for this person (or insert your own subject there in general, could be any number of things).
Characters like Soldier, Reaper, etc can only benefit from having softer sides- to show how things affect them, to show alternative parts to them to complement the times when they are fierce and fiery.