Beat Hazard Ultra is a sort of Geometry Wars-meets-Audiosurf experiment whereby your music collection informs both the visual and physical makeup of the playfield.
Theoretically, in crescendo, waves of enemies should swarm the player at an appropriate, thumping BPM calculated pace while a considered algorithm assures that the visuals accurately reflect the audio accompaniment. Successful passage through each hazardous wave should be tied to player skill, with mounting difficulty producing tougher, yet still navigable challenges, careful not to eschew pattern sensibilities.
In reality, a player's arsenal is gimped in each chilled section and bolstered during grandiose swells to the point of total imbalance; enemies spawn, here in stark contrast to Bizarre Creation's award winning slice of neon score attack, off-screen, meaning that a player's usable space is limited from the off; and asteroids and rival space craft float over wistful, unpredictable paths, accelerating without warning in response to frequencies we as players cannot hear due to the game's seemingly random drops not producing an adequate amount of 'volume boosts'.
As an additional frustration, Beat Hazard Ultra is a twin-stick shooter which features a default mouse and keyboard control scheme that is simply not up to task. Aggravatingly, this former console title, freed from the economic shackles of Xbox Live Indie Games by the soaring phoenix that is Steam, nigh-on demands you pick up an 360 pad in order to wring any sort of enjoyment out of it in a sort of grovelling aside to the game's former oppressor.
Leaderboards are utterly broken and maligned by a series of in-game, unlockable perks that reward repeat play rather than skillful play. After a few lengthy sessions, it's not unreasonable to begin a level with such a ridiculous multiplier that a single shot and then deliberate suicide will yield a higher score than a first time player battling diligently on hardcore difficulty. Additionally, instead of opting to compare scores across the community on a song by song basis like Audiosurf, the game limits high scoring achievements to 'songs under 4 minutes' or similar, meaning that fans of certain genres will always have more to work with than those who are doing their best to achieve global fame using only The Lighthouse Family or James Blunt.
And yet for all its failings, Cold Beam's debut is a lot of fun. There's something compulsive about attempting to survive an album's worth of music, even at its most unfair, and if nothing else, on full intensity Beat Hazard Ultra is certainly a novel take on the humble Winamp visualiser. This is a production by a small team finding their feet, and despite some ill-informed gameplay decisions, its hard not to respect the efforts and ambition of yet another title in Steam's growing catalogue of 'indie games made good'.
*Buy Beat Hazard Ultra HERE.*