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Magic Lantern slides from the Victorian era are such a great source of portal design I feel like I'm cheating
A little flash color🌺💥
Blue Rose, Holga 120 CFN
Another weapon: the Spinning Mace. Has the advantage of covering a lot of space, but since it constantly spins you better hope you can time it right to hit the bad guys.
(Alternative: nunchucks)
Guess I could talk about how this game came about--playing and/or watching longplays of weird Japanese shmups like Parodius, Boogie Nights, Harmful Park, Cho Aniki, Space Invaders 95, and the less-weird-but-this-boss-is-cool Musha Aleste, I got frustrated with how the soundtrack was always drowned out by constant PEW PEW PEW PEW. That's right, the aesthetic might be an amalgam of 90s gaming, but the inspiration behind the gameplay is my issues with noise overload
Then when I heard about Twinbee's two-fisted spaceship player design I thought that might be fun. But NO, it turned out to just shoot lasers with its fists, which seemed like such a waste. Why not give the little guy a nice quiet melee weapon, I thought.
And as for enemy design, shmups tend to have some pretty cool aesthetics, but I am SO SO SO bad at bullet-hell shooters; I'm gonna have puzzles and strategies and patterns, but AT NO POINT will it require pixel-perfect maneuvering. Like, I'm sorry, maybe it's just more of those sensory processing issues I mentioned a moment ago but this doesn't look fun at all to me (which is why there's a Touhou parody boss)
What do y'all think for the background, checkerboard linoleum or purple-tinted parquet? I've been using the checkerboard since I started so I can't tell if changing it just feels different or it really isn't as good.
(Also the gems change color constantly while slowly rotating, if you couldn't guess)