Colour value sketch №2 to accompany the one in the previous post. Dragon turns human, ah those fairytales💜💙

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Colour value sketch №2 to accompany the one in the previous post. Dragon turns human, ah those fairytales💜💙
Like I said in my last post, Harlequin (aka Farfalla aka Lila) is getting a refresh. But since I’m a busy little spud, it won’t be finished and polished for a while. So here’s a little sneak peak of what I have so far.
I’ve had problems with Harlequin pretty much since I finished her a couple of months ago. Namely because I rushed it. Bad decision on my part. Don’t be like me.
I have two main problems with it, but one of them wasn’t really a problem until recently.
When I designed her, I didn’t have the power ups/ascended forms in mind. So she’s overly designed compared to everyone else. There’s just a little too much going on. Including her wings that are just way too big.
The other problem is her values. For those of you who don’t know, colour value is the brightness and darkness of said colours. Over use of a single value, or in this case careless use of a single value, can make a design unclear. The OG Harlequin is just too dark, with no light values to break up the sea of darkness. Her arms and legs are virtually invisible against her wings, and so is her head. Her features are lost and muddled.
Lemme show you a greyscaled version.
Hard to make out, right? So that’s what needed to change.
I’m not trying to be overly mean to the design, but it’s a good chance for me to self reflect and improve what I did wrong.
Tone her down and value her up.
I’m not finished with the re-redesign, but it’s on the right track. And I decided to incorporate the pop of yellow from her Ascended form into her wings. Namely so she’s not monochrome, and I think yellow really suits her.
Colour value sketch for a dyad of illustrations featuring an archetypal fairytale as old as time — that of a dragon-taming lady. Starting the year of the dragon with gusto🐉
MAKING OF: CHARACTER TASK - Week 5: COLOUR THEORY
For my Character task for my second semester of Making Of, I and my class were given a discussion on the topic of colour theory. We looked at how 'value' (the lightness and darkness of a colour) can be used to create focus and emphasise on certain parts of a composition or character design.
We also learned about using hues and how to create appealing-looking colour palettes for character design, scene compositions, and environments.
I found this class very useful in adding to my knowledge of colour theory. Of particularly interest was the resources of Character Design Forge youtube channel (of which I was already familiar with) and the book Dream Worlds: Production Design for Animation (which I was not familiar with). These materials and the knowledge they provide regarding colour and value will prove useful in my creative projects. Especially the principles regarding value, as this could be helpful to know when I work with making strong compositions for colorless animatics, for example.