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Captain Falcon Combo list
This is some basic stuff that all falcons should now in smash 4, all stuff isnt true because of Di and stuff.
Moves no never really use, U-throw, B-throw (only use bthrow if throwing opponent off stage, it kills at a certain percent, but theres no combos off of it), d-special, s-special, any other laggy ass moves he has just dont use, rarely use side b to recover on stage, it has lots of cool down when landing with it
**WHEN DOWN THROWING AN OPPONENT DIs IN TOWARDS YOU, YOU CAN 90% OF THE TIME GET A KNEE, FOR FOR DI IN AIR AND AIR DODGES.
Low %’s
Dash grab > F-Throw > Dash attack
*There can’t be a dash attack follow up if the opponent DIs and techs the ground
First Hit nair > Grab
U-tilt > Grab
First 2 hits of jab > grab
D-Grab > d-throw > (depends on DI) Nair or Uair
Mid %’s
f-throw combos stop working at this percent but d-throw works really well still.
D-throw > nair or uair
Short hop U-air into knee (1 full hop should do)
*Near edge U-air into u-tilt for spike near the edge, in rare situations.
OFF STAGE GAME
Falcon’s back air is super duper good. Definitely be careful about going off stage you can get gimped easily because falcon’s recovery is booty. B-air is a great tool to kill an opponent real quick, kills are a fairly low% too. His d-air spikes which makes it really good, I’d only go for a spike if guaranteed or for swag points, because fast falling with it will probably lead to an SD.
Interestingly enough Falcon’s up air has a unique hitbox where if you hit with right spot it knocks the opponent backwards. The back of his U-air is the area with this property (where the hitbox ends), however this isn’t a reliable tool to edge guard with.
Run off nair is good because at high percents the 2nd hit of nair can kill if close enough to the blast zone.
U-tilt spikes so its good when you catch an opponent recovering onto the stage rather than going to the ledge.
if i missed something hmu
best of luck falcons