Racing Post-Mortem
Having completed the racing game prototype, it is clear that there were many features that I wanted to add but couldn’t be due to time restraints and that movement is a very important aspect of video games in general. While my prototype started off as a basic endless runner type racing game, I was able to adapt it to feature different obstacles that the player would overcome to reach a high score. Upon making the different enemies, one coming from the bottom of the screen at a high speed and the crashed car which takes up two lanes, I needed a way to ensure that they would not take the player by surprise. To allow for the player to react in time to these enemies, I added warning signs to signify that a different enemy would be spawning and to make sure that they could get into a different lane to avoid it. Another aspect of the game which is hard to perform but can be done is that after I had adjusted the hitboxes of the vehicles, it allowed for the player vehicle to slip between two different vehicles on either side if they were able to position themselves on the line in between lanes. This allows for a more advanced way to stay alive, but it is risky as if the player is even the slightest bit to far to one side of the line, then they would make contact with another car and they would lose.
If I was able to redevelop the prototype, there would have been more enemy types and different powers which the player could use to combat the constant traffic which spawned in front of them. This would be done by being able to find powerups along the way which would have different ways to alter the obstacles. One powerup could be that the player could delete any obstacle in the lane in front of them or have temporary invincibility to allow for them to get out of a tight situation.
If I was able to change the prototype and add what I had originally intended the game to include, then the rock, paper, scissor type gameplay would have been implemented. This would make it so when a certain type of vehicle was heading towards the player, they would press a button to change into the correct vehicle type to be able to survive the encounter. If they chose incorrectly, they would lose the game.
Overall, the prototype for the racing game was good but I do wish I was able to add more to it to make it an even better game. But for the amount of time that I had to work on it, I am satisfied with what I accomplished.










