Assignment 3 Post-Mortem
After working on the assignment 3 prototype and playtesting with it, the game has finally reached a point which is satisfactory for the game to be played by a wider audience.
From starting on a very basic prototype with sprites and only one type of enemy to encounter, the group and I were able to make a game which we are happy to show to many people. Many things were added and adjusted due to the playtesting results that we received. We had to change the colour of the traps to ensure that they were visible, while also not being too obvious for players so they can still get hit by them. I also had to change the speed of the goblins as they were causing too many issues with the players and how fast they were moving. We also had to change the positions of some of the coins as people would try and get all of them, but two coins in particular would stand out as being either hard or impossible to get. We were also able to very effectively add a feature where if the player got hit, the coins that they were holding would spill out in random directions for them to try and pick up before they disappeared. An issue that was found in playtesting with this, however, was the amount of time it took for the coins to despawn was very short and it was difficult for the player to pick up every coin they lost. Overall, the feedback we received from playtesting was very useful and allowed us to further improve the game that we had spent a lot of time making.
If we were able to redevelop the game, we would have most likely added more enemies and had a different health system which couldnât be added due to time restraints. There were many enemy types which were thought up of that we were unable to go with due to there being not enough time before the playtesting began. If there was an additional week, we would have been able to add two to three more enemies that players would have encountered along their journey through our game. While the health system we have works well for the platformer genre, having a health bar and lives would have made it feel more traditional and more people would be more accustom to it. Another part that would have been added if we had more time was within the levels, having a secret area which would have bountiful rewards for the player if they made it to the area. This would allow for a less linear level path and make the player want to explore and find these secrets to gain more points. Overall, without these features the game was still great, but having these small additions would have made the game even better.
Overall, the game was fun to make and was found by the play testers to be very fun to play due to the correct mix of both challenging enemies, but also the easy entrance into the game and being able to learn the different obstacles quickly allowed for players to have an enjoyable time playing the game. Finally, with everything done with the game and assignment 3, I have completed everything that IGB220 has offered to me. This course has been one of the most enjoyable courses to participate in and has allowed me to gain the knowledge of playtesting that I had no idea on how extensive the playtesting of a game is.











