Ion Fury (2019) - Believable Environment
Achieving to create a believable environment is not an easy thing. Even worst, trying to do so can be really difficult and time consuming. But there is a psychology tool that we can use : conceptual models.
Conceptual models, or mental models, are how we represent things in our mind. We use these models to sum up things, so it is less complex and we can remember more.
If you tell me the word bathroom, I'll think about : toilet, shower, sink, towel, toilet paper et cetera, and this is enough. I do not need to know how the plumbery system is working, or of which materials my toilets are made.
Thus, to design a believable environment, we should aim at the conceptual model the player have of this environment. A game like Ion Fury does it extremely well.
On the screenshots on the top, we can clearly understand where we are : in a bar. Because of the many clues we can find in the world, we understand it without any effort. And we do not even need ultra high definition 3D or textures, as long as the shape / colors are recognizables.