Condition Damage Calculator for Guild Wars 2

seen from United States
seen from China
seen from South Korea
seen from United States

seen from United States
seen from Hungary

seen from Malaysia
seen from United States

seen from United States
seen from United Kingdom
seen from United States

seen from United States
seen from China

seen from United States
seen from China
seen from United States
seen from United States
seen from Malaysia
seen from Argentina

seen from United States
Condition Damage Calculator for Guild Wars 2
*tears of joy* As someone that has devoted their entire gaming career to DoTing, midlining and generally the whole pew pew poison poison burny burny lifestyle, Guild Wars 2 has always been seriously lacking in diversity when it comes to PvE builds. Because damage is king, a best defence is killing things as quickly as possible, which means melee stacking, line of sighting, and glass canon builds. BUT these updates to DoT could change the game. I COULD ACTUALLY PLAY MY BELOVED CONDI RANGER IN PVE <333 *froths*
Sweet
Updated condition damage. Previously, a condition that had a fractional remainder of time after it dealt damage would not inflict the rest of its damage. For example, a 1.5-second burn would deal 1 second of burning damage, then fail to inflict the remaining 0.5 seconds of burning. Conditions will now deal this fractional damage either at the beginning or end of their duration, depending on when the next damage pulse would occur and their remaining duration.
Source