I GOT A WATER ELEMENTAL

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seen from Malaysia

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seen from United States
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I GOT A WATER ELEMENTAL
Dnd Spells: Conjure Elemental
Conjure Elemental is a level 5 Conjuration spell for Druid and Wizard. Casting Time is 1 action Range is 60 feet Requires a Verbal and Somatic Component Duration is Concentration up to 10 minutes.
You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range. Choose the spirit’s element, which determines its damage type: air (Lightning), earth (Thunder), fire (Fire), or water (Cold). The spirit lasts for the duration.
Whenever a creature you can see enters the spirit’s space or starts its turn within 5 feet of the spirit, you can force that creature to make a Dexterity saving throw if the spirit has no creature Restrained. On failed save, the target takes 8d8 damage of the spirit’s type, and the target is Restrained until the spell ends. At the start of each of its turns, the Restrained target repeats the save. On a failed save, the target takes 4d8 damage of the spirit’s type. On a successful save, the target isn’t Restrained by the spirit.
Using a Higher-Level Spell Slot: The damage increases by 2d8 for each spell slot level above 5.