Lesser Regenerate
2nd level | Transmutation | Bard, Cleric, Druid
Casting Time: 1 minute
Range: Touch
Components: V, S, M (100gp worth of sutures spun from gold)
Duration: Concentration, up to 1 minute
You touch a creature and stimulate a fraction of its natural healing ability. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points over the course of a minute). If the spell lasts for the full duration of 1 minute, the target may choose for one of their severed body members (fingers, legs, tails, etc.) to be restored.
A restored limb is weakened from the event of loss and causes the user to suffer a -1 penalty to all attack rolls, saving throws, and ability checks per limb regenerated in this fashion. The penalty lasts until a spell such as Greater Restoration or equivalent is used on the target. If you retrieve the severed piece and hold it to the residual limb, the spell instantaneously causes the limb to knit to the stump instead of creating a new one and does not suffer any penalties.
A reliable healing spell that can remedy even the most grievous of wounds or dismemberment, though only in short bursts.
Disability in Roleplaying
Regeneration in itself is a very powerful effect and has huge ramifications worth carefully considering. The loss of a limb can be incredibly impactful and meaningful to a character; it could define their entire future or act as a symbol of loss or sacrifice. Disability is not a concept to shy away from and reflects real-world circumstances such as healing, loss, acceptance, and empowerment.
Before trying to resolve every grievous wound with or without this spell, try seeking other means of exploring the injury—such as through the gain of a prosthesis, mobility aid, support companion, or other element to assist in a life-changing circumstance. Invite players to challenge their expectations of their characters and outcomes by exploring the gravity of their situation. The road to recovery can be a meaningful journey, such as questing for rare materials or the retrieval of a missing limb to cast such a spell as ruled.
Follow us on Patreon for free to see more!








