With heightened levels of security when it comes to development kits, SDKs, etc., does it negatively affect how efficiently/well a studio can develop a game?
It doesn't really affect us that much. Most studios are constantly operating under some level of NDA, whether that's unreleased future games, unreleased future game content, or other things. Since we're always already working under NDA, having more NDA doesn't really do much.
The only time it gets a little weird is when only some part of the studio is working on unreleased game console work. Normally it still isn't that big a deal - all those working on the new console(s) get moved to a different part of the office so accidental NDA breaks get minimized. This doesn't always work perfectly - during the PS4/XBone leadup they eventually marked the greater area where my desk was located as NDAed territory but forgot to NDA me - but no plan is perfect. I was eventually NDAed when they realized it and brought on to work on the new consoles anyway. Aside from that, we really only have to hide the console NDA stuff when visitors come. Sometimes our offices will have holiday celebrations (e.g. an office trick-or-treat event for the kids at Halloween or an office holiday party with families). In those situations, our workstations are either off or locked, and the console prototypes are covered up so nobody sees them.
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