Every once in a while, in the pre-patch days, you'd hear of a game where later printings (like a "greatest hits" version) were in fact slightly different versions with bug fixes or the occasional tiny balance adjustment. How did that sort of thing happen, given the rarity of it?
Amusingly, this was often because the original gold master build was no longer viable and they had to make a wholly new build to distribute. Sometimes this was due to situations like the cert rules changing between the original launch and the second print run, others because our certified build was lost or corrupted. If we have to make a whole new build for cert submission anyway, we might as well fix some of the bugs/balance issues that have been bothering us while we're in there.
The main reason it was such a rarity is because the certification process was (and still is) damn expensive. My pay grade at the time wasn't high enough to be involved with that kind of decision-making, but the executive producers I spoke to told me that it easily cost in the tens if not low hundreds of thousands of dollars for each certification submission at the time. Failing cert meant the loss of all that money in addition to weeks of development time where we would need to fix the cert-blocking problems (and only those problems), re-submit, and wait another couple of weeks while the platform tested our submission again. Due to the costs involved, publishers usually re-certify only as a last resort.
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