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Time for some fun in the sun! Break out the Squeezit six pack. Dust off the Munchkins box like its somebody’s birthday. Unearth that cache of 7Up Ice Pops, and finally catch some Ds... Vitamin D.
Contra III: The Alien Wars (SNES) (1992)
Contra Spirits コントラスピリッツ (1992年) CM
Contra III: The Alien Wars - Japanese Commercial
Contra Spirits (Konami, Super Famicom, 1992)
IT’S TIME FOR REVENGE! LET’S ATTACK AGGRESSIVELY.
Contra III: The Alien Wars (SNES) (1992)
Contra III: The Alien Wars (SNES) (1992)
#RetroGameReview #ContraIIITheAlienWar #ContraIII #ContraSpirits #魂斗羅スピリッツ #SNES #SuperFamicom 日本語Ver. https://youtu.be/kJF1DIfx848• Relea
~Contra III The Alien War~
Flashy destruction action that rivals the movies
• Released in 1992, this SFC "Destroy Action" title by Konami is the first original home console entry in the Contra series.
• In 2636, Earth faces a massive alien invasion. Six months later, elite warriors Bill and Lance emerge to launch a counteroffensive.
• Bill and Lance are modeled on 80s icons. US versions used Jimbo/Sully, while EU replaced humans with "Probotector" robots.
• Features 2-weapon carrying, bombs, and wall-clinging. Stages swap between side-view and rotating top-view modes.
• Titled Contra Spirits (JP), Contra III (NA), and Super Probotector (EU), with setting changes for each region.
• Masterful use of SFC rotation, cinematic missile-hopping in Stage 4, and high-quality music define this technical masterpiece.
• Rotating top-view modes demonstrate hardware power but can cause motion sickness or control confusion for some players.
• In-game scores are hidden, and final bosses are notoriously hard, though a 30-life cheat is available for beginners.
• A 16-bit masterpiece blending serious action with goofy spectacle, representing Konami's peak effort on the SFC hardware.