i believe muke are very cool dads!!
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i believe muke are very cool dads!!
abandonedmines11 //
op’s on a mission to review the tn12 flashlight by venturing solo into an abandoned mine at NIGHT… (pfft champ right there fr) while casually educating viewers on the history of the mine, as he’s making his way out he suddenly hears strange noises from the far end of the tunnel at timestamp 12:09
🔦 (⊙ _ ⊙ )
loveee rewatching creepy old goodies on yt. i hope thrunite compensated op well cos my guy captured more than jst a mine that night ;)
abandonedmines11 also explored the horton mine back in 2013 and caught smth super creepy that was later featured on strange evidence. def worth a watch if you’re into urbex <3
Noctis: my dad is the king!
Gladio: my dad is the shield
Prompto: my dad is Cor the Immortal!
Ignis: sorry, Prom wins
Prom🥳
I knew I was gay before '79 and I always thought that God was probably cool with it. So while I can't relate, I can relate. It's complicated. ❤️
Daguerreotype of a father and daughter encased with a note reading "N J Gibnan & Ruth," circa 1850s
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Sure, National Video Game Day may be a “nonsense holiday” or even a “dumb fake bad holiday”. But we’re still going to take it as an opportunity to shine a little light today on Joyce Weisbecker, the first female commercial video game designer and first indie game developer, seen here with her sister Jean in the 1970s. Joyce’s claim to video game fame comes from her work during this era. Her father, Joseph Weisbecker, was an engineer at RCA who invented an 8-bit microcomputer architecture that would serve as the foundation of RCA’s future microprocessor business, and who contributed to the development of RCA’s programmable video game and educational systems: FRED, STUDIO II, STUDIO III, and STUDIO IV, and Microtutor.
In 1976, with Joseph’s encouragement, Joyce spent the summer after her high school graduation programming video games for the RCA Cosmac VIP as an independent contractor. Among the games she designed that summer was an educational game called TV Schoolhouse I. While earlier games like Snake Race and Jackpot had earned her credit in RCA game programming manuals and little else, TV Schoolhouse I sold to RCA for $250. Later sales that summer included Speedway and Tag, followed by Slide, Sum Fun, and Sequence Shoot in 1977.