Little Copper Robots
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Little Copper Robots
Copper Chest
The Copper Golems are finally here!
Once again, a Minecraft vote loser makes its way into the game! But some time has passed, and its function has changed.
The Copper Golem no longer presses buttons or anything of the sort! Instead, it'll move items from copper chests to normal chests with those same items!
Excellent for putting everything where it needs to go! Alongside that, Mojang has add new copper armor and tools! They're just between stone tools and iron in terms of strength.
Great day for you guys who hoard copper for no reason!
What timeline are we living in right now? I’m so bewildered.
So… copper tools and armor. Fits between stone and iron. So not as strong as Iron, but easy to get early on in game for protection. Good for early stages of the game.
Copper Golem will inventory sort for you. Put random items in a copper chest, the copper golem will take those items out and move them to regular chests with similar items. Holy hell. That’s gonna change things up so much about how we make bases and sort things.
It’s really nice that they’re listening to the community and working on finding ways to enhance gameplay based on audience feedback. And this bringing back mob vote losers to be part of future small game drops is a really nice way to appease people who have been overly critical of the mob vote and Minecraft in general.
Good features.
I think I got it working. Just pretend the row of 8 double chests are on the outside facing you. I put them inside to make it easier to see what’s going on.
So the barrel on the left is where you deposit items into. The items travel down through the hoppers into the copper chest. The golem picks up the items, and then sorts them into one of the available 8 chests. If it can’t sort the item in one of these chests it drops the items off into the 9th chest at the end of the hallway. The items get sucked out of that chest into hoppers so they can be re-sorted or collected later.
By feeding the 9th chest into another copper chest, you could theoretically extend this setup to as far as you want, or wrap it around a room. It will take a while for the items to get sorted, but theoretically… everything should get sorted eventually.
Of course putting at least ONE item of each thing you want sorted into the chests prior will allow you to control how the golem sorts your items.
The copper golem doesn’t remember what chests it looked into, so creating this straight path for it to follow helps ensure that it will always check the same chests in the row first. The copper golem also can’t check more than 10 chests before it gets confused, so reducing this to a row of 8 with the 9th chest being a drop off point helps keep the items flowing smoothly. I tried doing this with stacks of 3 chests, but unfortunately it doesn’t work as the golem can’t reach down anymore.
I’ve even included enough space between the copper chest as the rows of double chests to add a door, so you can go in and fix the copper golem if it gets stuck or oxidizes. I would strongly recommend finding a way to wax both the chest and the golem as soon as you create them to prevent any issues from occurring.
If you’re going to build this in survival Minecraft I recommend doing this in a basement, as the walls to contain the copper golem need to be 3 blocks wide at least resulting in a rather large footprint. Maybe use this to be the foundation of a base on top, or heck just go nuts and have this been a MASSIVE underground item sorting chamber!
If anyone has a better version of this I’d like to see it. This is, as far as I can tell, the most efficient way to ensure that the golem will always sort items exactly as intended.
Copper golem is live on Java today so I’ve been experimenting with them and… hmmm…
They are a bit… stupid… in the ai.
Don’t get me wrong, the idea and how they work is pretty good.. what I mean is that there are certain restrictions with the ai that force you to modify your storage to fit their limitations. And if you have a preferred way to sort your items it might take a little bit of time reworking how you do things to use them efficiently.
Let me explain:
1) The copper golem will only look in the 10 nearest chests. So you can’t have a MASSIVE room with hundreds of chests for the golem to sort through.
2) The copper golem cant reach above itself. And if it stands on top of a chest, it can’t look in the chest. I found this out when I tried having a two tier system. The golem got on top of the second layer of chests and couldn’t figure out how to get down and ended up soft locking itself.
3) The copper golem has a range of about 30 blocks. So it can’t do lengthy hallways or huge open rooms.
4) The copper golem can’t remember where items are located, so it must re-search every chest every time it gets a new item to sort. This means that if there is an empty chest in a lineup, the golem will put items into that chest FIRST, even if the item it is holding has a place to be sorted later down the line.
5) The copper golem CAN sort multiple items into the same chest. As long as a similar item is inside already, the golem will add to the pile. So you can have chests of multiple types of wood, or weaponry, or food, and the golem will just add those exact same items into the chests.
6) Golems will return to their original chest when they have nothing to do.
7) Copper golems CAN step on pressure plates and active redstone. So having the golem’s spawn chest next to the door is probably not a good idea.
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So there are a LOT of things to consider when trying to use the copper golem. It is NOT a one size fit all solution to your item sorting problems. You kinda have to plan and work with the limitations.
What I ended up doing that worked well is making a relatively small room with chests on the ground floor and a copper golem chest in the middle of the wall amid a bunch of other chests. By alternating the chest sizes to accommodate the different quantities of items I’d need sorted I was able to fit a lot more storage than I thought I would be able to at first.
On a general Playthrough i end up having lots of wood, dirt, and cobblestone, but not a lot of diorite, gravel, or andesite. So by having big chests for items like wood, and smaller chests for blocks I don’t use often, I was able to fit a lot more potential sorting space than I thought I would.
I think the idea should be to have multiple rooms where you would have one copper golems in each room sorting items for that room’s theme. So for example a room for storing and sorting weaponry, a room for storing food, a room for storing woods and stone, etc.
The new vertical shelves can hold 3 stacks of items across all 3 slots. They don’t count as a full block either so they can be placed above a chest and the chest can still be opened. Combing this with a sign, or item frame, you can make it very easy to tell which chest has what types of items.
You do have to be careful. The vertical shelves aren’t a full block, but the copper golems CAN use it as a foothold to move up a level. If you’re not careful you could end up with a situation where the golem is stuck standing on the edge of a shelf above a chest that it can no longer reach and get soft locked there.
I ended up putting blocks above a shelf to prevent this. Even upside down stairs work so it doesn’t have to make the room feel claustrophobic.
I also included an empty chest with a hopper underneath. This is the trash bin for the golem. If it can’t find a place to sort an item, it will put it in the empty chest, the item gets taken out immediately by the hopper, and that leaves the chest empty for the golem to drop more items it can’t sort into later. So if you accidentally add a bunch of stuff to the copper chest the golem can’t sort, you’ll still be able to access them later and this will keep the golem from getting confused or stuck.
A far less… ethical… solution is to hide the copper golem behind a wall. Trapped with only one way to go, they’ll check each chest in a row before returning to their original point. By having a hopper drop off system at the start of the hallway connected to the copper chest, the golem will pick up items and go down the hall. At the end of the hallway is a discard chest/hopper system so if the golem can’t sort the item it will deposit the trash and return back to base.
I made an example here.
I included a door at the end that I can open to service the golem if needed, and I used the shelves to create a divider wall between the golem and the rest of the room. You can still see the golem through the cracks though…
This is definitely going to change how I design my bases if I want to use copper golems at all. They have a lot of caveats to consider.