The Crawling Apocalypse by Michael Phillippi

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The Crawling Apocalypse by Michael Phillippi
Crawling Apocalypse
Image © Wizards of the Coast, by Michael Phillippi. Accessed at the Sandstorm Art Gallery here
[The crawling apocalpyse was especially broken, even by the standards of Sandstorm’s bestiary, so I never used it. That didn’t mean I didn’t like it, though, and I’ve taken this opportunity to reduce it to a reasonable power for its CR.
The flavor text of the original is tied to the marru, an extinct progenitor race from Sandstorm that left behind a bunch of jackal-headed marruspawn, some of the artifacts in the book, etc. I don’t particularly care for the marruspawn et. al, and will be ignoring them. So I had to alter the crawling apocalypse’s flavor text somewhat. I also gave them the ability to respawn, thus earning the “apocalypse” title in a way most CR 11 monsters don’t.]
Crawling Apocalypse CR 11 NE Undead This creature looks like an immense sea creature, desiccated and returned to unholy life. It drags its withered body on a carpet of tentacles, two of which lash ahead of it and are studded with hooks and barbs. Its enormous eyes are haunted orbs, staring over a parrot-like beak.
In ancient times, the krakens sought to overtly dominate the races of the dry lands. During a mighty war, powerful wizards developed a trap for the krakens, and teleported a handful of them into the middle of a desert to die of suffocation and dehydration. Although this gambit was enough to turn the tide of that ancient battle, it created by mistake the undead known as crawling apocalypses. These monsters are mummified krakens, animated by spite and driven to destroy humanoid life wherever they can.
A crawling apocalypse is not nearly as intelligent or strong as a kraken, but they are still overwhelming combatants for most. Their smaller tentacles are not coordinated enough to attack individually, but it can grab enemies in its lashing arms and drag them to the tentacle mass to be crushed to death. A crawling apocalypse’s beak is laced with the dried up remains of kraken ink, which can spread mummy rot. Worse, it can spray this ink over a wide area, killing dozens at once with negative energy and infecting survivors with its dreaded curse.
If this were not bad enough, when a crawling apocalypse is slain, its body calves apart and creates two more of the creatures, which travel their separate ways. Only by destroying the body on holy ground can this fate be averted. Fortunately, such rejuvenation events seem to tire the monsters, and a newly formed crawling apocalypse typically buries itself deep below ground and falls into a torpor for decades before returning to the surface to wreak havoc. Still, despite the limited nature of their origins, there are now more crawling apocalypses than there ever have been. Their name is derived from the concern that they will eventually overtake the world, starting from the deserts to besiege more verdant and populous lands.