I AM BACK ON MY BULLSHIT AGAIN
The year is 2021. I get possessed by an urge that’s impossible to resist: the urge to develop a RPG. The urge every rpg fan gets at least once in their lifetime, and if you’re experienced enough you know it’s a risky move to go and develop a RPG. It’s not easy. I’m also a hobbyist game dev of many short (and slightly less short) visual novels. I made one 10 minutes adventure game in 3 days once which people really liked and single-handedly fueled my production since then. But a RPG? I’d need to plan... I’d need the drive... I’d need to finish my other big project first...
The year is 2023. My other big project is almost done. I have written pages of worldbuilding, documentation, game design ideas, snippets of dialogues and a defined plot with many additional corners ready to be cut if development gets too long and heavy (I really want a fishing minigame, but I really don’t want to program a fishing minigame). If there’s something I’ve learned in these years of game developing as a hobby is that if I really really really want to do something it might take me one billion years and it might change its form, but I’ll do it. Which is not viable for commercial projects, but I’m a hobbyist so I’m winning.
I’ve been silently making some sort of prequel to my “big” (I don’t think it’ll go over 10-15 hours of gameplay) project, so I can at least figure out a development loop and get the hang of it. It’s been pretty fun until now and I’m learning a lot, everyday is exciting! But a few months ago I was possessed (yet again) by an urge to write a short self-contained story about my main protagonists and how they ended up together. It helped with figuring out some things about their characters, and as Bandcamp Friday was around the corner I put it all into a twine and made a track for it which will be reused in the final game. This set a precedent of “showing this tiny snippet of world building in something that might be enjoyed even without previous knowledge”, which led to “Uhm Creator Day is in two days on itch and I just finished testing the card game... I surely won’t be able to release a short game for that, but what if I made an instruction manual?”
And that’s Coppa di Munzen. (<-----here)
I’m ready to cut out most additional stuff from the game BUT NOT COPPA DI MUNZEN. Please let me know if you try some games with a friend! I found its fast-paced nature to be kind of fun, and the rules are easy enough to pick up quickly. If you send me pictures of you playing, I will cry.
tl;dr I’m working on a RPG but since I can’t shut up I not only wrote a short lesbian prequel story but also wrote down as a manual the rules from the card game the protagonist is obsessed with (if you played Lifelong Dream now you know something new about Elster)