Iji
Creator of Dark Seaball
---Darksea Ball--- Two flagship sea-vessels are symmetrically anchored aside another with only a singular gangplank bridging between them. Requiring limited margin of mobility aligning crew’s tactics in assigned roles based on the Captain or Coach role. Roles are Diver, Guard, Captain, Center, Slinger. Skill Sets, prowess not factored, or aetheric influence or presence. Four players per team on the court, One Diver. Two benched substitutes on standby in case of injury or swapping out due to fatigue. Dribbling or also known as ‘lifebeat’ is how a ball handler is able to move and must advance on a court. If a player stops they must pass or shoot. Ball and ball handler must remain in-bounds of lines designated between ship’s that make up a court. If a ball happenstance falls from either sea-vessel, it’ll land into the ocean, which an assigned ‘diver’ must retrieve before the other team. Upon a tied score, Crew’s may designate one individual to attempt to seize the final score, this becomes more street-basketball in nature so both parties can agree on the terms of the rules, or throw them out completely. ~ Scoring ~ Four points given if a diver lands a shot. Three points given from shots from one vessel to the other into the goal. Two points given for nearly every other successful shot. Two points are given if a ball is stolen from a team and scored, then an additional one point via free throw may be rewarded.













