Skullgirls 7th Year Anniversary
Once every seven years, the Skull Heart grants one woman's wish...
...
...I'm weary of this.
A reminder of what was discussed last year can be found here - http://dreadwhoop.tumblr.com/post/172791426423/skullgirls-6th-year-anniversary
Let's get the good news out of the way.
https://gaming.tumblr.com/post/183773589342/indie-game-spotlight-skullgirls-this-weeks-indie
Tumblr's Gaming Section did an exposee on the enduring legacy of Skullgirls, interviewing Peter Bartholow and Mike Zaimont, as it headed into being released for Skybound and both Switch and XBoxOne this year. This marks over 10 seperate platforms for the fighting game.
http://indivisiblerpg.tumblr.com/archive
Indivisible turned up at PAX East and EGX Rezzed and will likely continue making appearences throughout 2019 as it shapes up into the game we've all been dreaming it'll be - a timeless and unforgettable experience.
https://www.kickstarter.com/projects/robaato/cryamore-a-true-first-class-take-on-the-action-rpg/posts/2419603
Speaking of which Rob Porter and Alan Wansom were candid about the development cycle on their game Cryamore and although it is also a slow process it has not stopped and has momentum in the right direction. Patience is a virtue.
If you're looking for general links to either Indivisible or Cryamore please refer to the links from the 6th Anniversary or otherwise check their official websites or twitter handles.
https://twitter.com/IndivisibleRPG?lang=en https://twitter.com/cryamore?lang=en
You can leave now if you want to remain upbeat. If you made of sterner stuff please carry on.
Right now for a rant -
Back at the end of February we found out the 2019 EVO lineup.
EVO has now, once and for all, denied Skullgirls the main stage because of reasons they have either been hypocrites about (Blazblue last year and now Samurai Shodown this year) or nepotism from the organisers (as with 2013's charity drive having Smash Melee getting the place over Skullgirls) and despite being out year after year, told originally it was 'too new' and too much of a 'new IP', we've seen games who shortchange you out of content get a front seat (as seen back in 2014-2016 with Killer Instinct) and even PARODY games get a chance (as with 2015's Persona 4 Arena Ultimax) and quite frankly I am fed up with the FGC for allowing this crime to go unpunished every single time. What is your problem? Don't give me this regurgitation, this sickness of your head, it's a welcome 'side-board' game. You want to know what game needs to take a ‘side-board’ this year? Street Fighter V. What an embaressment to have advertisements on DHALSIM'S SKULL CHILDREN NECKLACE!
You can't unsee this - you can't even forgive it - this is the height of moral bankrupcy but I suppose morality and opportunity don't mix well do they? When Lab Zero Games were transparent about what they needed funds for it was because if they didn't get a fixed amount the devs leave and the game dies. People like me, people all around the world, they pitched in, like they did with the charity, like they did with the projects since Skullgirls, and they did it without having to brand any character like a slave. What do you stand for EVO? Bend the knee and kiss the ring right? Do you like the concept your entire fanbase praises a, in his own words, "a black gay furry" who turns up to The Game Awards as ‘Best Esports Player’ and still plays Skullgirls COMPETITIVELY as recent as in 2017? Hosted on your own YouTube Highlights page?
https://www.youtube.com/watch?v=TExohIh-isc
It's cool though - Skullgirls isn't important anymore - 7 years is enough time to let something like this have its day in the sun...yeah it's fine to say this when you never gave it one chance. The truth is EVO has never been about representation it's about exclusivity and making back-end deals to promote games based on who pays them the most. OH WAIT GUYS! Did someone say 'exclusivity based on who pays them?' GEE WHAT DOES THIS SOUND LIKE?
http://dreadwhoop.tumblr.com/post/183654846723/how-obsidian-made-a-decision
I'm weary. Not because some of this is nonsensical and feels, despite being tied to a lot of evidence, an exaggeration on their decision-making and could very well be just a coindience to how events play out. Maybe I should see the silver lining. I mean Mike Zaimont is just a developer of the game it's not like he's one of the-
https://en.wikipedia.org/wiki/Evolution_Championship_Series
They even stab in the back one of their own. One of their own.
I need something to calm me down.
There we go. A sweet and blessed image of Voice Casting Director for Skullgirls Cristina Vee and Lead Animator for Skullgirls Mariel Cartwright. Here's to hoping they'll be back together for the sequel.
Until next year!










