kwistal bists
help me bestie i cant fucking draw
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kwistal bists
help me bestie i cant fucking draw
Posted using PostyBirb
Emerald Tortoise doesn’t have a discard effect, so how would discarding it cause pain without an outside effect?
... in the sense of shoving it in a shoebox.
They don't want players putting Grandpa Emerald Tortoise in the shoebox retirement home and replacing him with Crystal Beast Obsidian Ocelot.
I'm done with any further Crystal Beast Questions.
Find another topic.
Are there any loopholes in the Crystal Beast debacle that could help the archetype out? Like monsters that are considered Crystal Beasts but don’t have it in their name? Zombie counterparts potentially called Crystal Bones? Anything that could make good use of existing support without violating the unnecessary image of the Crystal Beasts? Please give us possible solutions.
Konami's been giving you solutions for 15+ years:
Increasingly ridiculous and power creeping Spells and Traps and those one off Pendulums and any card that works with Continuous Spells.
That's about all they can do, so you don't discard Emerald Tortoise without severe pain.
I mean, you could potentially get another set of retrained version of the CBs WAY down the line, but they'd probably be like the ACBs: "Suicide Grenade Effect without so-and-so in play" and make it hurt like shit to run them outside their own narrow variant.
But Konami's answer to you have been their busted as heck Backrow cards and tangential weasel cards like Crystal Beast Rainbow Dragon and the ACBs and the Token generator.
Like that Fusion Card the one anon mentioned would be an answer!
If you can't make the monsters better, keep making their Spells and Traps absurd.
Now that you mention those hypothetical monsters, why shouldn’t they make a new generation of Crystal Beasts descended from the old ones? It would be true to the themes of GX(also called Generation Next), could allow for new stories to be told with the Crystal Beasts, and give Konami an excuse to make good Crystal Beast support. Imagine it: “A new group of Crystal Beasts now carries the torch left behind by their ancestors in this new Structure Deck!”
Because then Konami loses the license to Yu-Gi-Oh!, lmao.
I keep telling you guys this but you won't listen:
Even if Konami wants to make Crystal Beasts, there's an above 0% chance that NAS and Shueisha have guns and swords at Konami's head sealing them to the 7 Crystal Beasts and Rainbow Dragon because it would hurt Johan and the Crystal Beasts' feelings to add fake Poochie family members to their family, and it ruins the 'concept' of Rainbow Dragon.
You're sealed to those 8 monsters and their iterations, and random shit like the Crystal Pendulums because anything else betrays the 'character' and 'deck image'.
How about a Crystal card that uses Crystal Beasts from the deck in order to fusion summon that can banish itself to add an Ultimate Crystal monster? That would certainly make it easy.
Something like that isn't the issue (And Crystal Beasts have plenty of busted Spells & Traps), so it'd be fine, if a bit ridiculous.
The point I'm trying to make is Konami is locked out of making Crystal Beast players their dreamed-of Crystal Beasts Diamond Dog, Tourmaline Tapir, Obsidian Ocelot, and Lapis-Lazuli Lamia.
What about Crystal Beasts in the world of the manga? You know, where Johan uses insects instead of Crystal Beasts and has no attachment to anything crystalline?
They probably don't exist, lmao.
Crystal Beasts have design restrictions for what Konami can and can't do to support the Deck, I'm sorry but unless other parties besides Konami and probably Konami themselves are willing to wave aside aesthetic design restrictions, they're going to keep being like they do.
And the big restriction is they'd really prefer you to use all 7 of Johan's family to summon and support his Dragon ace because they form the colors of the rainbow.
Why do the writers never think about the future when it comes to writing card lore and how it affects everything else? They could have found a less restrictive way to do all the things you said and save literally everyone headaches down the line. Also, why would they not think a popular franchise would last long?
Because franchises usually have a short period of huge hype and fizzle out. The DM era was almost definitely Cash Grab town. Take the money and run.
Would you think a series would last what is now 27 years old about some kid getting bullied who remakes a golden puzzle that almost got cancelled because it had no appeal until Kazuki wrote a parody of a rude friend of his who became the story's main rival? And that 27 years going, that it would currently on a second card game active with the first, and has a show that is X-Men meets MIB?
No, the average person would call me a crazy person.
Also, asking writers to restrict themselves because it might cause problems 15 years down the line strikes me as absolutely downright insane? No functioning human beings writes like that!
That said, I think they sort of realized the sort of trap they put themselves into at some point and basically have not done the trip wires Crystal Beasts got itself caught in, since then.
But, I'd note, GX was basically a period of extreme and intense creative experimentation for better or worse via both the show and the card game that I'd say the franchise has never really approached since, where they were trying to figure out 'What is Yu-Gi-Oh! if it doesn't rely on Yugi and Kaiba', and what did the players want, and trying to make the game have actual rules instead of the sheer fluid clownshittery of the first 6 or so years.
Crystal Beasts are also like, the test bed for a lot of modern coherent Deck strategies with a game plan, thinking on it. So this was their first like, test run.
Like, this might shock you, but Crystal Beasts were pretty strong for the period they were released in, or at least unusually solid, and basically every Deck onwards owes its DNA to Crystal Beasts.
Why are there such restrictions on Crystal Beast design in the first place? It doesn’t make them any more significant to Johan than HEROs are to Judai, it makes everyone’s job harder when dealing with them, and it’s not even relevant to the plot besides delaying Rainbow Dragon, which could have just as easily been explained away by simply not drawing it when he needed to.
To be honest, most of this stuff is probably just things the writers thought were cool back in like 2006, not their job to worry about the effects of their decisions 16 years down the line. I doubt anyone knew Yu-Gi-Oh! would last this long.
Johan not liking destruction makes him more interesting as a character and means the writers are going to make you wonder "How does he get out of this one".
Him caring for his cards was to make him a foil to Judai, and probably make him even more in touch with spirits than Judai was as a foil.
And the "Mural and Gemstones" thing makes them seem cool and stand out.
Like, they were an obvious push to make a well-stated, fairly advantage generating Deck (as the Deck had a fair bit of success when released) be attached to a neat quirky character with an air of mystery and intrigue to the show's on-going plot, and was probably a Deck everyone worked closely on (Hikokubo, Konami, the anime staff writers) as outside of Ruby, I recall most of the Deck being fairly analogous with the real life game.
It's the game's problem for power creeping over 15+ years, and innocuous harmless writing decisions in 2006 have become a strangling chain as Konami has to 'respect the character's image'.