I'm not sorry
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I'm not sorry
johanandersen replied to your chat: kaito in zexal i: i swear to protect haruto by any...
i love zexal i ;_;
GOD ME TOO i love zexal i so so much.....my beautiful glistening wife........
johanandersen replied to your chat: kaito in zexal i: i swear to protect haruto by any...
ps kaito in a5: yikes
lol this post was actually inspired by this thing i wrote ages ago
One of my screenshot edits ^^
Johan & Ruby
Now that you mention those hypothetical monsters, why shouldn’t they make a new generation of Crystal Beasts descended from the old ones? It would be true to the themes of GX(also called Generation Next), could allow for new stories to be told with the Crystal Beasts, and give Konami an excuse to make good Crystal Beast support. Imagine it: “A new group of Crystal Beasts now carries the torch left behind by their ancestors in this new Structure Deck!”
Because then Konami loses the license to Yu-Gi-Oh!, lmao.
I keep telling you guys this but you won't listen:
Even if Konami wants to make Crystal Beasts, there's an above 0% chance that NAS and Shueisha have guns and swords at Konami's head sealing them to the 7 Crystal Beasts and Rainbow Dragon because it would hurt Johan and the Crystal Beasts' feelings to add fake Poochie family members to their family, and it ruins the 'concept' of Rainbow Dragon.
You're sealed to those 8 monsters and their iterations, and random shit like the Crystal Pendulums because anything else betrays the 'character' and 'deck image'.
Why are there such restrictions on Crystal Beast design in the first place? It doesn’t make them any more significant to Johan than HEROs are to Judai, it makes everyone’s job harder when dealing with them, and it’s not even relevant to the plot besides delaying Rainbow Dragon, which could have just as easily been explained away by simply not drawing it when he needed to.
To be honest, most of this stuff is probably just things the writers thought were cool back in like 2006, not their job to worry about the effects of their decisions 16 years down the line. I doubt anyone knew Yu-Gi-Oh! would last this long.
Johan not liking destruction makes him more interesting as a character and means the writers are going to make you wonder "How does he get out of this one".
Him caring for his cards was to make him a foil to Judai, and probably make him even more in touch with spirits than Judai was as a foil.
And the "Mural and Gemstones" thing makes them seem cool and stand out.
Like, they were an obvious push to make a well-stated, fairly advantage generating Deck (as the Deck had a fair bit of success when released) be attached to a neat quirky character with an air of mystery and intrigue to the show's on-going plot, and was probably a Deck everyone worked closely on (Hikokubo, Konami, the anime staff writers) as outside of Ruby, I recall most of the Deck being fairly analogous with the real life game.
It's the game's problem for power creeping over 15+ years, and innocuous harmless writing decisions in 2006 have become a strangling chain as Konami has to 'respect the character's image'.
Harpie names would actually be pretty fine if they were to be a replacement for/tribute to the original Crystal Beasts.
Honestly, that's what I was expecting they'd do with the ACBs (it was what they did in the anime)
But you'd still probably have an Advanced Dark-esque restraining bolt to prevent weaseling or make it hurt like hell.
(To be honest, I think the ACBs are perfectly fine updates, I think the best way to resolve it for the more hardcore players is to just make a stronger disruption resistant card that carries Advanced Dark's name, but they might be avoiding that strictly to prevent clever fuckos from getting anywhere super duper significant with OG Ruby and Pegasus splashed with the ACBs)
Why not have the Crystal Beasts retrains be from a hypothetical ARC-V version of Johan who has different principles and views on his deck from the old Johan? They did something similar with D-Hero support being more Fusion-centric, and they ended up becoming meta again.
Hrm, would be interesting if nothing else, I feel like they might end up doing that to justify some things down the line, as there's limits to what they can do with the OCG without changing things ultimately.
Any retrains would still probably have to have an Advanced Dark esque restraining bolt that makes trying to get rid of Emerald Tortoise hurt, because again, they don't want you being able to get rid of the other 5 and just play Pegasus and Ruby with Good Cards (TM).
Also, Destiny HERO was under much less intensely restrictive creative restraining bolts, as its only lore items were "Plasma is meant to be the core ace" (Destiny End Dragoon was literally a million dollar CAC his agency paid to have made), "Dark Angel is the anti Plasma", "Destiny HERO in GX's world are cards that only belong to Edo", it's MUCH easier to breathe with Destiny HERO creativity wise.
Crystal Beasts are under much harder restrictions:
• There are 7 Crystal Beasts because the 7 colors of the Rainbow • The cards were forged from the gemstones of Julius Caesar's ultimate mural lost at sea • Rainbow Dragon is their ace and is the mural of Julius Caesar • There's Nothing Stronger Than Family • You need all 7 Crystal Beasts to summon Rainbow Dragon • Johan doesn't really do effect destruction
I think the support in SD44 and AC02 is about as far as Konami is really allowed to go, if they could go further, they would.
But Johan ARC-V style could be something down the line, and actually sounds neat, I just don't see them allowing you to junk the other 5 for spare parts, and I see it having some huge central restraining bolt even if they did do it.