Hi folks, it's been a rough few months but I am getting ready to release the next version of CSGT! As mentoined I had a bunch of life stuff going on, but additionally one of the primary things I've been working on is switching the Node packager that I use (from browserify to webpack). However I am C/C++/Python kinda gal, not a Node developer and managed to get myself extremely confused and tangled within that. That said, I have made my way through it, and I now get to reap the benefits in massively simplified code, as well as using another extension to almost double the compression of the save data!
Visually, I've reorganized the menus for managing saves, so those should hopefully be easier to use. I had one question though about whether people actually use the functionality that synchronizes saves across computers. It seems like a nice feature to keep for me, but the actual amount of storage that's available is tiny (100 KB to be precise). Most games use between 2-4 KB, which seemed reasonable to me for a while, but while testing I discovered that some games (e.g. Royal Affairs, which you should all play if you haven't) use significantly more (20 KB before the new compression, 10 KB after). So I'm curious if anyone actually uses the sync capability / if it's worth me maintaining.
Let me know!





















