Promotional material for Postal from WWW.RUNNINGWITHSCISSORS.COM
seen from Portugal
seen from Germany
seen from Netherlands
seen from Norway

seen from United States
seen from Iraq
seen from Germany
seen from United States
seen from China
seen from United States
seen from Norway
seen from United States
seen from Germany

seen from Norway

seen from United States
seen from China

seen from United States

seen from United States

seen from Germany

seen from United States
Promotional material for Postal from WWW.RUNNINGWITHSCISSORS.COM
Box art and disk for Postal
Box art and Disk for Postal: Special Delivery
Cut levels from Postal
Promotional material for Postal
Korean box art for Postal Plus
Cover of the European censored version of postal
Unreleased postal novel details 1998 from www.gopostal.com
The Novel
"The Complete Guide to Going Postal"
The book incarnation of "Postal", like the product itself, is anything but ordinary. This is no "tips and hints" book, full of game strategy and special codes. Instead, it is an exploration of the world in which "Postal" is set, and the larger history of the postal phenomenon itself.
Learn the background of the "Paradise Postal Dude" who seemingly goes insane and indulges in the most extensive killing spree in American history. And what about all those Militia and Waco-related pamphlets the police found in his home? Is he a madman, or a man on a mission?
Despite the Postal Dude's seemingly random trail of destruction, there's a method to his madness; learn how his route evolves from point to point, and get the complete details on each murderous milestone from on-location and remote-based media analysts as well as the Postal Dude's own diary.
Learn about the military's possible involvement in the entire "Postal" affair, and the subsequent fate of the Paradise Postal Dude. Much of the game's backstory was buried so as not to slow down the game-playing experience; the book or books, however, go behind the scenes to tell the entire story of the deadliest day in Paradise.
The book is co-authored by the re-united tandem of Bill Kunkel & Arnie Katz, who will also be contributing material to the game's inter-level cut scenes. Kunkel & Katz invented electronic gaming journalism, creating the first national review column in "Video" magazine back in 1978, and produced the world's first newsstand video and computer game publication, "Electronic Games" magazine in 1981 for Reese Communications.