I get the frustration with Cucorucho saving the day and all but idk I don't think the players killing eve by using backpacks full of chainsaws because they shred armour and using bombs because they deal true damage is the way to do it?
Like at that point it'd just feel like the solution to any kind of threat to the island is using the most meta shit possible and the stuff that deals the most damage and ignores armour and ect ect ect
And that just feels way way way way worse to me because then RP stops being about like, character based stuff and starts becoming "Well see Tubbo defeated the Watcher because he brought 2000 chainsaws and 10,000 totems and chainsawed through his protection for 20 straight minutes and then he died" any that's just -boring as fuck- and -narratively awful-
Like Cucorucho taking the win was disappointing, but it'd have been just as disappointing, if not more so, if he lost because Tubbo...had a hundred chainsaws. Like what's the lore there? What's the character development? Everyone should carry backpack full of chainsaws because they can kill god?
If they'd tried anything creative and that had failed I would have understood things a little better but right now it just feels like people going "Well it's not fair Tubbo used the most optimal weapons to do the most damage therefore that should have just won" like I GET that they should have more agency and I AGREE but if they want more agency I think they should have tried to actually DO SOMETHING besides just ATTACKING HIM WITH CHAINSAWS and expecting it to work, y'know?










