Thinking about Dark Water again. Thinking about Clara "I'd say sorry but I'd do it again" Oswald. Can anyone hear me. Am I screaming into the void. She'd do it again. I'm infatuated. They're so bad for each other. He looks at her throw away the tardis keys and thinks a bit and decides: Yes, she did it. Yes, she shows no remorse. But. Ah. Do I care for her so little that her betraying me makes any difference? I will help her get her idiot boyfriend back so she can be happy again. Aish, put those eyes away.
so I've just edged myself for about an hour and then impaled myself on this beaut
I recently haven't fucked myself on anything bigger than a few fingers and I let this thing go in hard and fast (like one should do with any knotted toy let's be real)
my cunt is clenched so hard around this knot it's definitely in shock from being shoved in with only natural lube to ease the way
Okay, so I'm working on the 6th version of Stained Glass, a TTRPG I've been carving away at for almost a year now, been playtesting here and there, and have kinda pulled it in a direction that I really like.
Essentially, the mechanics are really gunned toward reinforcing lore in the setting, the world I made called Cignet, so there's mechanics revolving around Duty and Desire, critical successes and failures are centered around narrative control and character growth respectively, and a lot more emphasis on resolving conflict without violence.
But as I'm figuring out the mechanics and tools for the person running the game-- called the Conductor-- I stuck in this place of like, "There's a lot of mechanics that make the game easier to run for the Conductor. But also, it feels like, mechanically, the Conductor is only a handful of steps away from not being necessary." For context, because Stained Glass-- and Cignet at large-- takes a lot of inspiration from stories like Alice in Wonderland, the Wizard of Oz, and especially the Phantom Tollbooth, there's a mechanic that the Conductor uses to keep track of character's growth and the overarching plot of the adventure, as well as keeping track of any important relationships. Additionally, I'm planning on making a few more resources to help the Conductor make NPCs, locations, and obstacles.
And all of that really just got me thinking, giving the GM more resources makes them feel more like a player at the table, at least in my own experience. Like, am I just so used to games prioritizing resources and tools to make games easier for players that the idea of giving similar tools to a GM makes them feel obsolete? And to that extent, I feel like a lot of culture in the tabletop space is about making the GM feel like this immutable being who's got control of everything, but is pulling a full Wizard of Oz where they're just a lil guy scrambling to get their shit together. And like, is that just because we don't get much priority over resources? That we have to come up with our own methods and trackers for how to run games?
I know a lot of PbtA games and narratively driven games in general have more GM tools and resources, but they also require a shit ton more reading and research. And like, as a neurodivergent person, reading can be rough, especially when they're paragraphs upon paragraphs of information. I dunno, it could just be that my autistic ass just wants more tables and charts to look over, or just more examples of how to do or make a thing.
And you know, sometimes the answer really just be "Play a game that doesn't need a GM if the GM wants to be a player." Except the GM already is a player. By being at the table and running the game, they are playing the game. It's just that it isn't referred to that way or talked about in that way. And sometimes the GM still wants to run the game. I like running games. I find it fun. But I still want to feel like I'm actively participating at the table, and part of that is having the right amount of resources to help run the games.
okay so I read the latest update and!!! augh mitsuki's anxiety is so relatable this is how I spiral everytime anything happens . also her NAILS. she has the matching nails to support her girlfriend ahhhhhh
also. who will tackle ME like this after I finish a difficult exam . where is MY girlfriend to tackle hug me at my sat fr 😔
please click for quality 🙏 I drew wof sonas for me and my friends and it was so fun! I had forgotten how joyous it is to draw dragons <333
First image (nightsilk) is me, second (leaf) is @w33d-k4tz, 3rd (just sea/rain, ignore the note about ice on the front legs) is @foxgloveteaxd ( and I stole his colors for hyacinth so. credit to foxglove for knowing how to use colors 👍)
Extra notes below the cut!
Pathweaver (they/ them)
Fairly powerful seer, but is very anxious and has a hard time distinguishing real visions or just strong fears that feel real.
Does not have nightwing night vision despite eye color, scared of the dark
Likes to fly :3
They can only produce a little silk and it's not paticularly strong, use it for fibercrafts /little gifts for friends
no silkwing antennae, but the little nubs at the base of their horns are very sensitive and loud noises/light will give them headaches
Earrings... two piercings in each ear, not other jewelery
Weak fire.
Ganja (it/ any)
poisonwing! Makes accessories using dead leaves and dyes. Has pretty potent leafspeak and can convince seeds to sprout and plants to bud
Rosary pea bracelets to exchange with friends and to keep ! Has ear piercings and a septum piercing + maybe more??
Has two pet panthers. They're kind of stupid.
Red spreads over their wings as it ages and helps it photosynthesize more. Eats mostly treats and other fun things because it doesn't get very hungry, supposed to get most energy from the sun.(it doesn't go into the sun a lot though, so doesn't get enough energy.)
can't swim :3
Hyacinth (any/all, preferences for he/they)
This is less of my guy and more of just a guy i drew so less headcanons BUT loves sushi.
Frills change color often to indicate mood but other scales can be turned with conscious effort.
Tail kind of works like an anglerfish lure, looks like an eel
tropical fish .... i feel like i learned a bit too heavily into the sea
Jewelrey and tattoos in foxgloves's references on artfight