@curlyparmesan replied to your post “hi! guess who's alive! this is just the page from...”:
You made that?? It's so good!! I know nothing about Hollow Knight but it looks so pretty.
but also oh man okay now i have to yell because this game. it's like. ok. so the game is about this little bug
(absolute creature. unauthorized fucking thing.) known variably as "the knight", the "little ghost", "pale thing", "small friend"- the point is they don't really have a name, or an identity, or any memories, or any personality, or anything. (spoiler alert: they have all of these.)
the game starts with you entering "Hallownest," a deteriorating subterranean kingdom of bugs that has been slowly rotting for an unknown amount of time as a mysterious infection consumes it from within. the king is missing; the queen has barricaded herself into her home out of an unspecified grief; all but a handful of citizens are dead; and nobody wants to sleep, because if you do the infection will come to take over your dreams and drive you mad. and dying doesn't free you from this because it just fills you with goo and puppets your corpse around! fun.
so your job as this little creature is to find out what's causing the dreaming sickness and put a stop to it.
there is a way you are supposed to put a stop to it. this is the easiest, worst, and most horrifying ending.
describing the story any further would delve into spoilers that are absolutely more fun to discover (and going lore-hunting is at least half the fun of the game - make sure to explore everywhere), but like. these little 16 pixels will RIP your HEART from your BODY. they will cause AGONIES. you'll be on the floor crying about bugs and you WILL like it.
as far as gameplay goes, it's a 2D sidescroller/metroidvania style, which put me off it for a long time because i haaaaaaaaaate metroidvanias. i actually started it, got past the first boss (which is a testament to how good it is in and of itself, because usually i get to the first enemy and am just like "nah"), went "oh right I hate metroidvanias," and gave up. and then about three days later i was like, "...but I want to know what happens next." as it turns out, it's actually highly moddable, so I stuck god mode on and played through the entire thing three times in about a month. I've actually weaned myself off of it for a couple of encounters, which is even more impressive! Troupe Master Grimm also headlines my very very very short list of "bosses I not only tolerate, but actively enjoy" (alongside essej from control + tom and hel from ghostrunner. that's the entire list.) combat is... still hard, but can be rewarding - it's mostly timing-based and there's a parry mechanic whose window is so fucking microscopic but actually managing it is really satisfying.
-i can't even go into details because it's BIIIG spoilers but like. the way two of the characters parry. like their stances and stuff. i'm screaming and wailing and tearing out my hair over the Implications of that-)
and the MUSIC too. the THEMES and MOTIFS. the way certain characters' leitmotifs creep into different areas or into other characters' themes... POETIC CINEMA. i could, have, and will continue to listen to the main theme, dirtmouth bgm, and city of tears bgm on repeat for hours. (also bonus favorite boss theme. the fact that this man is not a Tumblr Sexyman(tm) continues to boggle me-)
another thing I really like is that you're not the only adventurer in the world. there's not really a companion mechanic (though there are some upgrades that will give you little minions, and you can kill a clown and he'll give you his son as a reward), but there's a couple of other characters you can encounter periodically across the game who are on their own quests, which depending on your actions you can help bring to fruition or not. it just feels like the kind of thing you don't see very often? but this kingdom is known in-universe to draw adventurers, and there... actually are other adventurers. idk. it's neat.
anyway. play hollow knight. it will hurt you but you won't regret it.