Featherlight XP
Characters can earn experience points either by failing an action or by rolling an 8 on their d8. I just love TTRPG systems where XP is earned by failing and I also like that it doesn't mean you have to just murder everything you encounter to get XP (love D&D but never liked XP-based leveling)
XP can then be spent to purchase bonus "abilities" that grant PCs (A) passive benefits, (B) abilities can be activated at a cost, or (C) abilities that can be activated once per session.
It's been so much fun to develop those abilities and I think I'm narrowing in on a good set of abilities!







