One more roll around the dice tray
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One more roll around the dice tray
Who Are You? Where To Find Yourself in a Chart. Part 2.
Now, let's look at the divisional charts that help us know ourselves. Previously, I showed you the main indicators to look at when you want to analyze yourself. (Part 1)
D1: This is your birth chart. It represents your physical environment. This is where you have to deal with everything that is given to you at birth: social background, financial matters, culture, religion, nationality, gender, health. You struggle there: you cannot always be completely yourself because of that. D1 is your shell where you can hide when external matters attack your true self.
D9: This divisional chart, or also called navamsha, represents your true self. This is the true self that hides under your D1 shell. As the Moon is the primary planet of this chart, it also represents your destiny. The Moon is the mind and the mind impacts one’s destiny. Some astrologers only use this chart for predictions.
D12: This divisional chart represents your ancestors’ legacy to you: your genes and everything else. It is also your past before you were born. You still carry it within you. The Sun is the primary planet of this D-chart, it enlightens all the other charts. According to some astrologers, planets ‘ states in D12 influence how these planets function in the other charts. D12 can be called the super chart. Some astrologers only use it for predictions.
D30: This divisional chart represents your weaknesses. You need to know your accurate time of birth to make sure it is the right one.
D27: This divisional chart represents your strengths.
D60: This divisional chart represents your soul on a very high level that is shaped from all the past life experiences. It can be considered as your higher self’s map here. You need an extremely accurate birth time to get the correct chart. If my Vedic astrology insights bring you clarity or inspiration, you’re welcome to support my work on Ko-fi. ✨🙏
Enrons by quiet-silence
"Oh God, I'm gonna go for like a five-mile run."
👑 N E K S T 👑
d30 Fumbles
In Knave 2e, when you roll a nat 1, your weapon breaks. I was happy skipping this and running with the true B/X nat 1 of nothing worse than a miss happening, which is already bad enough. But my current crop of players wanted something fun to happen on a nat 1. A few suggestions were made, but I decided to mash it all together into a d30 table. d30 is good because some of these occurrences are really very bad, and some are actually very good. 5% chance of any one of these occurring is too high, and I don't have enough ideas for a d100 table.
And one more thing: I also wanted this table to act as like a "combat shift" mechanic to remind me to introduce new unpredictable elements to spice up combat every now and again. So a good third of these are changes in the environment or power dynamics of the fight.
d30 Fumbles
Oh Fuck. Something near you was a mimic, and it starts waking up. It attacks you after your next turn.
Knave 2e. As per rules-as-written: your weapon breaks. Magic weapons break 1-in-6.
Oh Shit. You shit, or fall in shit. You smell like shit until properly bathing.
Blunted. Reduce damage die by one step (d8 > d6 > d4 > 1). 10 minutes to repair.
Butterfingers. Weapon slips d8 feet away.
Dropped. A random item from your inventory is dropped, potentially damaged.
Unbuckle. An improperly secured piece of your armour flies off. -1 AC, 10 minutes to refasten.
Miscast. All your ongoing spells and magic item effects cease for 10 seconds.
Stubbed toe. Take 1 damage.
Friendly fire. Ally PC takes 1 damage.
Pulled groin. Can't run until an 8-hour rest.
Sprained wrist. Use just one hand for the rest of the fight.
Bird. Your attack strikes a passing bird or bat - you are blinded by blood, but +1 ration.
Exhausted. -1 to d20 rolls until you rest for 10 minutes.
Scarred. Next damage you receive leaves a permanent scar.
Expiry date. 2 of your rations spoil.
Bell rung. You slip and hit your head. Minus 3d6 XP.
Experience. You cock up your attack, but you realise why. Plus 3d6 XP.
Mother. What would she think if she could see you now? -1 damage for the rest of the fight.
Humiliated. An allied NPC thinks less of you.
Shift. The battlefield terrain becomes more treacherous, with you at the epicentre. E.g. quicksand, poisonous insects, weather change, darkness.
Encounter. The sound of combat attracts a random encounter.
Latecomer. A 1HD monster allied with your enemies appears.
Morale. Your failings mark you as easy prey - enemies auto-pass next moral test.
Offended. Lead enemy combatant develops an extreme hatred of you in particular.
Opening. Lead enemy combatant attacks an allied NPC as a free action.
Duel. Lead enemy combatant offers mercy for your allies if you duel them to the death.
Divine. A minor god looses patience and casts a random spell on your enemies.
Secret Weapon. Lead enemy combatant reveals they own a magic item, and starts using it.
Discovery. You faceplant into the dirt, where you find a magic item.
More Scraps. Maybe do some Posters in this style. Different Shops and cars. ??? https://www.facebook.com/axesentcreations/ www.axesent.com