Let me get lost, I promise it's okay.
he's right and he should say it
RPG's are meant to be a dense, well written game that you have to dig into and pay attention to (same with books)
they shouldn't be watered down for the lowest common denominator for people who don't even care
if a game is made to be a story experience, then perhaps people who hate stories shouldn't be accounted for. this game was made as deep and wide as a puddle to try and attract a wider audience, and RPG's are NOT MEANT to be shallow no substance games
in Veilguard's case, i think this also doubles back to the fact that it was rebooted 3 times and was designed as a live service game. Darrah himself said that it was 4 games frankensteined together.
However, it was at EA's insistence that they make this shallow to try and lure in both crowds (and even casual trend-chasing casuals) for more $$$ and chasing that Netflix model (2 or more screens, so you have to TELL the viewer every single thing going on) and it really blew up in their faces because RPG's, again, ARE NOT MEANT TO BE THAT
to be brutually honest, i'm glad this game flopped hard for the above reason, and even Darrah is telling the Mass Effect team to use their failure as what NOT to do to get what they need to make a good game

















