That RDM story reminded me of something similar that happened to me today, but oddly in reverse!
So my friends and I queued into O2 because one of them still needed a drop and we agreed to help. His a PLD, I’m and AST, and his girlfriend is a MNK. We’re going against the squeaky toy of doom and everyone seems pretty familiar with the fight and it’s going really smooth until the boss casts -100gs and we all go flying into the air. Only the 2 tanks and I are in the safe zone, and the entire rest of the party dies. That’s 4 dead DPS and a dead healer.
Now, we are at like 2.75 bars of LB, and I’m at like 40% mana. I am solo healing the tank, and I weigh my options here. I can try and raise a few people, including my fellow healer, or I can wait out LB and raise everyone, giving them full HP and MP when they get up 🤔
I opt for option #2. It saves me mana and assures best party survival. But we’re a tad bit away from LB so I am throwing DPS on the boss in between healing my friend and weaving gravity mechs. Then my MNK friend (who is sadly also dead and has time to look around) asks “what are they talking about?”
I look down at the chat to see the RDM is FREAKING OUT.
“Uh??? Maybe don’t stand there and DPS???”
“Maybe you should raise instead???”
“Wtf do you think you’re doing raise me ffs”
Someone else points out that I’m CLEARLY waiting for healer LB3 to which the RDM replies “but why???”
Time out. First off if my decision would have been to start raising in that situation, I’m going to raise my cohealer first. RDM are neat and all but I’m not prioritizing a DPS over my cohealer ever except in very rare situations (if a DPS LB is all that’s left to finish a boss, sure). Second of all, I only have enough mana for maybe 2 raises, and then it’s gone. All of it. I won’t even have the mana to top off the people I raise, and if I magically pull a ewer, then that still leaves the 2 people I raised with limited mana, so even if I raise my cohealer and the RDM, THEY aren’t going to be able to raise and it’s going to be a headache to keep the MT alive.
I wasn’t waiting for LB3 because I wanted to be showy. There are 5 dead people, and the best bet for the entire party is to get all 5 of them up with full mana/TP/HP and then we can carry on like nothing happened.
I LB3d the moment I could (unfortunately I counted on the few seconds of immunity to keep them safe but they all got petrified mid raise animation anyway, oops), the party got up, and we cleared the fight from there, no problem.
I got a bunch of player comms and thanked for the good save, the RDM was blissfully quiet the rest of the run and my friend got the part he needed so it was a happy ending.
(submitted by xpiester333x)