JAWS x DBD — Blood in the water.
New killer: The Shark or The Apex
New survivor: Martian Brody
Possible map: Amity Island.
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Killer Power: Depths of Hunger
The Shark is a monstrous predator that dominates its territory through terrifying aquatic ambushes, swift underwater traversal, and sudden lunges.
You control a massive shark that stalks and kills on dry land via pools of water that surrounds it, connected by Undercurrents. The Entity manifests water-like corruption across the Trial Grounds, enabling you to swim through the earth itself.
Special Ability: Undercurrent Pools
Seven Undercurrent Pools spawn at the start of the match. These appear as bubbling, dark water puddles with Entity corruption.
The Shark can Submerge into one pool and emerge from another, allowing fast map traversal (like Freddy’s dream projection but visible and terrifying).
While submerged, The Shark moves 60% faster and cannot be seen by survivors until it emerges.
Survivors near a pool hear the Jaws theme intensify as The Shark is about to rise.
Special Attack: Blood Surge
The shark grows in power with every blood it consumes.
Tier 1 allows the shark to lunge attack. (Much like the pig)
Tier 2 allows the shark to cause hindered effect for 3 seconds. Additionally, if the shark downs a survivor and others are near, it gains 10% haste for 8 seconds
Tier 3 allows the shark to become completely undetectable after a successful lunge attack for 40 seconds. 
Passive Ability: Blood in the Water
Injured survivors leave visible blood trails that glow faintly red to The Shark even at a distance.
Survivors in leave blood balls (much like oni) and if the shark absorbs it, it gains 5% haste for 2 seconds and revels the survivors aura for 1 second for every blood ball consumed.
Survivors can cover 2 undercurrent pools in a 12 second animation. The pool stays covered for 45 seconds. If interrupted, the animation with be 16 seconds.
Killer Perks
Territorial Instincts:
When breaking a pallet, you revel the aura of the survivor who dropped the pallet for 4/8/12 seconds, along with making them scream.
Apex Pressure:
When a survivor NOT in chase enters your terror radius for 6/5/4 seconds, they gain the exhausted and blindness status effect for 10/12/14 seconds.
Feeding Frenzy:
After injuring a survivor, gain a token (max 10) With each token your lunge (M1) is increased by 1/2/3% along with survivor gaining hindered (15%) for 2 seconds. Lose 2 tokens after hooking a survivor.
Cosmetics:
Blighted Shark
Battle Injured Shark
Survivor Perks
Chain Of Command:
When two or more survivors are repairing the same generator, all involved gain:
A 6/8/10% bonus to repair speed.
Reduced regression penalty by 15% on missed skill checks.
Aura reading of each other within 12 meters.
Waterline Watch:
Once per trial, after all generators are powered, press the Active Ability Button to activate Bigger Boat:
For 30 seconds, all survivors gain endurance and haste (5%). And exit gates take 3% longer to open.
The killer gains a loud noise notification from a false location. If the killer goes to the false location, their aura is revels for 1/2/3 seconds.
Warning shot:
This perk activates after being hooked once, then deactivates.
When you are hooked for the first time, all generators being worked on receive a 5% repair bonus, and all other survivors gain Endurance for 8/10/12 seconds.
If the killer is within 16 meters of any survivor during this time, their aura is revealed to that survivor for 1/1.5/2 seconds.
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The end, I believe, considering the IP I was working with, I cooked.
I would add addon’s, but I don’t think I’m creative enough to do it. Maybe next concept, I’ll try.
What do yall think? About this concept and the add on thing.
TikTok link for animations for this killer in dbd:
TikTok - Make Your Day
















