It's cold out there and the orders are stacking up for new ttrpgs so it's time to check the ttrpg stovetop. CHEF, I NEED HANDS
Maybe lost the metaphor a bit there.
TTRPG designers tend to have a lot of games in progress at once and it's useful/nice to be able to check in on those things! Here's what I'm working on!
I'm structuring mine (as I have for a little while) as front burner (active), back burner (paused, but simmering), cold (essentially abandoned, but may pick up again), or done.
I think probably that's also the order of how interesting they are, so I'm going to write them in that order. Feel free to ask me about any of these games or ask if there's something else you know I've worked on!
Front Burner (by approximate time focus)
Pasión de las Pasiones: Tormentas del Corazón
Contract Work That Isn't Public Yet (but a preview is 💀🤹🏽♀️)
Towershield/The BL-G Hack/Three Musketeers/Romantasy Roll Under Apasionado por el Apocalipsis Game
Deadly Kobold Racing: Artful Version
Pommel Ball
Back Burner (by approximate interest)
Bottle Episode (to be inserted into long-running campaigns or played as a one shot experience)
RADCrawl Roguelike
Dancecards & Debutantes (may be part of Towershield, etc)
Can't Handle The Heat
XOXO
Cold
Catching the Nice Guy
Luchadorratón
Chase the H0ll0w (hopefully will revive with edits for 2023 Spooky Season?)
Done
Pasión de las Pasiones
Deadly Kobold Racing: Artless Version
If you want to know anything about any of these projects, give me a shout!
Oil your sword, check your engines, and get ready to race! Deadly Kobold Racing is coming!
EDIT! The Minimal Viable Product of the game is available now on itch.io! Check it out here!
Deadly Kobold Racing is a kart racing board game built for quick one-off sessions, a legacy racing campaign, or to slot into your existing dungeon game. Players choose a racer, pick a track, and slam on the accelerator to take home the win! Use your hero abilities, track hazards, and a pile of chaotic items to dominate the opposition.
Deadly Kobold Racing will run on a one-time-buy seasonal release model that allows players to contribute to world-wide achievements that unlock new loadouts, characters, items, and more! At your own table, unlock Fans and get permanent equipment to chain together races, or just drop in a single race for a change of pace!
The Game At A Glance
All of the materials for this game will be available as print and play or in a digital format. Print out the race and both the racer card and mini for each of the racers.
Each player chooses a racer like Beins & Bufo below!
1) Name, team name, and flavor to introduce the character
2) HP: The number of hit points you have before you get spun out
3) Size: The weight of your vehicle
4) Gears: How many spaces you can move each turn (speed) and how many of those can be diagonal at each gear.
5) Stats: Your four stats, roll under these when you use them (the picture shows an old version! These will be more like D&D stats!)
6) Defenses: Your four defenses, turns a hit against you into a partial hit if the roll is under this
7) Abilities: Your two racer abilities. Includes how often they can be used, their effect, and whether it is an Action, Reaction, or Passive.
Rolls and Actions:
When you make a roll (from an Action, hazard, or otherwise), roll a d20 under your indicated Stat. If you roll under your Stat, that's a Hit!
If you have a target and roll under their indicated Defense, that hit becomes a Partial Hit.
If you roll exactly your stat, that's a Crit. Be sure to make an appropriate sound to your character (ex: a Wahoo! or a Ribbit!)
Play goes in turns with play order determined by the current track.
On your turn:
1) Move your current Gear's Speed forward. You may use Swerve to move diagonally instead of straight forward.
2) At any point during your movement, you may use an Action, resolving it as it requires. You may also use as many Free Actions as you would like.
3) If you enter a square with something in it, resolve that immediately as explained by the rules for common situations (ex: Crashing Into Walls, Jumping Ramps, or Picking Up items) or using the special track rules (ex: Entering Blood Portals, Bouncing on Crocs).
4) At the end of your turn when everything else is done, you may choose to shift your Gear up or down.
Items
As you move around the track, you'll sometimes pass over item chests. When you do, get an item by drawing a printed card or using [perchance link]. Some items will activate automatically, but most can be held and used like any other Ability. Unless the card says otherwise, assume that an item is a one-time use.
Events and World-Wide Play
Creating new stuff for Deadly Kobold Racing is easy! Racers require only a couple of stats and two abilities, items are extremely simple, and even tracks don't add a ton of complexity.
Because of this and a deep abiding love of Events, my intention is to continue to support Deadly Kobold Racing far beyond it's initial release. When an Event is launched, it will introduce some new Racer options (either loadouts that change an existing Racer or a whole new one), a track or race-style, and a handful of items. These themed Events will also introduce at least one world-wide achievement.
After each race, you may fill out a form that gives the results of your race. You'll be able to say who raced, who won, and check off whether certain events occurred. When an achievement is fulfilled, all players will unlock something new for the game! Additionally, when each Event ends, the results will have an effect on the world (ex: changing a Racer, giving a new loadout, altering a track, etc).
Down The Road
There's a lot of things to come that I'm excited about, but I don't want to let this post get too much longer. So just as a little treat for myself, here's some of what's to come!
*Long Term Play: Upgrade your character, get new cool equipment, and build a fan base that gives you bonuses!
*Campaign Play: Travel from track to track dealing with bandits, street racers, and explore the locations around the racetracks!
*Original Racers: Make your own Racer, including advice for using your other dungeon game's stats to inform your racer!
*Collabs: Play as characters from and inspired by indie ttrpgs, podcasts, and more!
SO WHEN IS IT?!?
As soon as I'm done with layout, a minimum viable product will drop! Following that, it's art for minis and races! I'm hoping this month!
What do you think? Excited? Confused? Are there collabs, racers, or other stuff you'd like to see? Let me know!
The first draft of the character card for Deadly Kobold Racing, my high fantasy board game of Super Marvelous Karting is done! Playable version drops when the first race is through layout too!